commit | 70a16fff5c11612225e53055f43ba6523abc8f41 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Tue Mar 05 11:02:11 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Mar 05 11:02:11 2024 +0000 |
tree | d243aa6dae313e1e6a8deaafe19d8a910fef1838 | |
parent | c38d4d5ae8487d03a83cebc9258d790f6940894b [diff] |
Enable ReadWrite/ReadOnly storage textures by default. Bug: dawn:1972 Change-Id: Ie29f6fb0b1ffa5134d880581d12c97db6e2b70c5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/177200 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.