#include <metal_stdlib> | |
using namespace metal; | |
struct VertexOutput { | |
float4 pos; | |
}; | |
struct vertex_main_outputs { | |
float4 VertexOutput_pos [[position]]; | |
}; | |
void abs_8ca9b1() { | |
int4 res = int4(1); | |
} | |
fragment void fragment_main() { | |
abs_8ca9b1(); | |
} | |
kernel void compute_main() { | |
abs_8ca9b1(); | |
} | |
VertexOutput vertex_main_inner() { | |
VertexOutput out = {}; | |
out.pos = float4(0.0f); | |
abs_8ca9b1(); | |
return out; | |
} | |
vertex vertex_main_outputs vertex_main() { | |
return vertex_main_outputs{.VertexOutput_pos=vertex_main_inner().pos}; | |
} |