blob: ff4d31a802849f4b0f150f2b30866a3ae3953330 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texturecube<uint, access::sample> arg_0;
device uint2* prevent_dce;
};
struct VertexOutput {
float4 pos;
uint2 prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
uint2 VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
uint2 textureDimensions_7a9e30(tint_module_vars_struct tint_module_vars) {
uint const v = tint_module_vars.arg_0.get_width(0u);
uint2 res = uint2(v, tint_module_vars.arg_0.get_height(0u));
return res;
}
fragment void fragment_main(texturecube<uint, access::sample> arg_0 [[texture(0)]], device uint2* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = textureDimensions_7a9e30(tint_module_vars);
}
kernel void compute_main(texturecube<uint, access::sample> arg_0 [[texture(0)]], device uint2* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = textureDimensions_7a9e30(tint_module_vars);
}
VertexOutput vertex_main_inner(tint_module_vars_struct tint_module_vars) {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = textureDimensions_7a9e30(tint_module_vars);
return out;
}
vertex vertex_main_outputs vertex_main(texturecube<uint, access::sample> arg_0 [[texture(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0};
VertexOutput const v_1 = vertex_main_inner(tint_module_vars);
return vertex_main_outputs{.VertexOutput_pos=v_1.pos, .VertexOutput_prevent_dce=v_1.prevent_dce};
}