blob: e1f60c10906824cebe4e56264e309f295f811939 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
float textureSampleCompare_90ae56() {
float res = arg_0.SampleCmp(arg_1, float3((1.0f).xx, float(1u)), 1.0f);
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSampleCompare_90ae56()));
return;
}