blob: 035091a03cfa3f5b0d6fa158775ee105b0ed8b78 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uniform highp sampler2DShadow arg_0_arg_1;
float textureSampleCompare_dec064() {
float res = textureOffset(arg_0_arg_1, vec3(vec2(1.0f), 1.0f), ivec2(1));
return res;
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
void fragment_main() {
prevent_dce.inner = textureSampleCompare_dec064();
}
void main() {
fragment_main();
return;
}