| struct tint_module_vars_struct { |
| device uint* prevent_dce; |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| uint VertexOutput_prevent_dce [[user(locn0)]] [[flat]]; |
| uint insertBits_e3e3a2() { |
| uint const v_3 = min(arg_2, 32u); |
| uint res = insert_bits(v, v_1, v_3, min(v_2, (32u - v_3))); |
| fragment void fragment_main(device uint* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = insertBits_e3e3a2(); |
| kernel void compute_main(device uint* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = insertBits_e3e3a2(); |
| VertexOutput vertex_main_inner() { |
| out.prevent_dce = insertBits_e3e3a2(); |
| vertex vertex_main_outputs vertex_main() { |
| VertexOutput const v_4 = vertex_main_inner(); |
| return vertex_main_outputs{.VertexOutput_pos=v_4.pos, .VertexOutput_prevent_dce=v_4.prevent_dce}; |