blob: 88e3e355c4058a42f750285e2912db9e8058e86e [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
depth2d<float, access::sample> arg_0;
sampler arg_1;
device float* prevent_dce;
};
float textureSample_0dff6c(tint_module_vars_struct tint_module_vars) {
float2 arg_2 = float2(1.0f);
float res = tint_module_vars.arg_0.sample(tint_module_vars.arg_1, arg_2, int2(1));
return res;
}
fragment void fragment_main(depth2d<float, access::sample> arg_0 [[texture(0)]], sampler arg_1 [[sampler(0)]], device float* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .arg_1=arg_1, .prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = textureSample_0dff6c(tint_module_vars);
}