blob: e4ab472922ff3375d2e38b04f048fef02a7883ea [file] [log] [blame]
Texture3D<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_2149ec() {
float3 arg_2 = (1.0f).xxx;
float4 res = arg_0.Sample(arg_1, arg_2, int3((1).xxx));
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_2149ec()));
return;
}