#version 310 es | |
precision highp float; | |
precision highp int; | |
uniform highp sampler3D arg_0_arg_1; | |
vec4 textureSample_2149ec() { | |
vec3 arg_2 = vec3(1.0f); | |
vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec3(1)); | |
return res; | |
} | |
layout(binding = 0, std430) buffer prevent_dce_block_ssbo { | |
vec4 inner; | |
} prevent_dce; | |
void fragment_main() { | |
prevent_dce.inner = textureSample_2149ec(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} |