blob: 0cdb8b799528fe3fdb96c0eaf806815c2937e681 [file] [log] [blame]
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSample_d6b281() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float4 res = arg_0.Sample(arg_1, float3(arg_2, float(arg_3)));
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSample_d6b281()));
return;
}