blob: b5201c6bbec4ece8ee450b76902e55363a72f1be [file] [log] [blame]
TextureCube arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float textureSample_ea7030() {
float3 arg_2 = (1.0f).xxx;
float res = arg_0.Sample(arg_1, arg_2).x;
return res;
}
RWByteAddressBuffer prevent_dce : register(u0);
void fragment_main() {
prevent_dce.Store(0u, asuint(textureSample_ea7030()));
return;
}