#include <metal_stdlib> | |
using namespace metal; | |
kernel void tint_symbol(device float* tint_symbol_1 [[buffer(0)]]) { | |
float3x3 const m = float3x3(float3(1.0f, 2.0f, 3.0f), float3(4.0f, 5.0f, 6.0f), float3(7.0f, 8.0f, 9.0f)); | |
float3 const v = m[1]; | |
float const f = v[1]; | |
*(tint_symbol_1) = f; | |
return; | |
} | |