#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
f16mat2 m = f16mat2(f16vec2(0.0hf), f16vec2(0.0hf)); | |
layout(binding = 0, std430) buffer tint_symbol_block_ssbo { | |
f16mat2 inner; | |
} tint_symbol; | |
void f() { | |
tint_symbol.inner = m; | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
f(); | |
return; | |
} |