static float3x3 m = float3x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f), float3(6.0f, 7.0f, 8.0f)); | |
RWByteAddressBuffer tint_symbol : register(u0); | |
void tint_symbol_store(uint offset, float3x3 value) { | |
tint_symbol.Store3((offset + 0u), asuint(value[0u])); | |
tint_symbol.Store3((offset + 16u), asuint(value[1u])); | |
tint_symbol.Store3((offset + 32u), asuint(value[2u])); | |
} | |
[numthreads(1, 1, 1)] | |
void f() { | |
tint_symbol_store(0u, m); | |
return; | |
} |