| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct tint_private_vars_struct { |
| float3x3 m; |
| }; |
| |
| struct tint_packed_vec3_f32_array_element { |
| /* 0x0000 */ packed_float3 elements; |
| /* 0x000c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| void assign_and_preserve_padding(device tint_array<tint_packed_vec3_f32_array_element, 3>* const dest, float3x3 value) { |
| (*(dest))[0u].elements = packed_float3(value[0u]); |
| (*(dest))[1u].elements = packed_float3(value[1u]); |
| (*(dest))[2u].elements = packed_float3(value[2u]); |
| } |
| |
| kernel void f(device tint_array<tint_packed_vec3_f32_array_element, 3>* tint_symbol [[buffer(0)]]) { |
| thread tint_private_vars_struct tint_private_vars = {}; |
| tint_private_vars.m = float3x3(float3(0.0f, 1.0f, 2.0f), float3(3.0f, 4.0f, 5.0f), float3(6.0f, 7.0f, 8.0f)); |
| assign_and_preserve_padding(tint_symbol, tint_private_vars.m); |
| return; |
| } |
| |