blob: 41aab9e528c523718357e71bb147cbd5367707c0 [file] [log] [blame]
@group(1) @binding(0) var t : texture_2d<u32>;
@group(1) @binding(1) var s : sampler;
@fragment
fn main() {
var res : vec4<u32> = textureGather(2, t, s, vec2<f32>());
}