#version 310 es | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void unused_entry_point() { | |
return; | |
} | |
uint get_u32() { | |
return 1u; | |
} | |
void f() { | |
uint tint_symbol = get_u32(); | |
uvec2 v2 = uvec2(tint_symbol); | |
uint tint_symbol_1 = get_u32(); | |
uvec3 v3 = uvec3(tint_symbol_1); | |
uint tint_symbol_2 = get_u32(); | |
uvec4 v4 = uvec4(tint_symbol_2); | |
} | |