| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_() -> f32 { |
| var x : i32; |
| let x_99 : f32 = gl_FragCoord.x; |
| if ((x_99 < 1.0)) { |
| return 5.0; |
| } |
| let x_104 : f32 = x_7.injectionSwitch.x; |
| let x_106 : f32 = x_7.injectionSwitch.y; |
| if ((x_104 > x_106)) { |
| return 1.0; |
| } |
| let x_111 : f32 = x_7.injectionSwitch.x; |
| x = i32(x_111); |
| let x_114 : f32 = x_7.injectionSwitch.x; |
| let x_118 : i32 = x; |
| x = (x_118 + (i32(clamp(x_114, 0.0, 1.0)) * 3)); |
| let x_120 : i32 = x; |
| return (5.0 + f32(x_120)); |
| } |
| |
| fn main_1() { |
| var i : i32; |
| var j : i32; |
| var data : array<vec2<f32>, 17u>; |
| i = 0; |
| loop { |
| let x_48 : i32 = i; |
| let x_50 : f32 = x_7.injectionSwitch.x; |
| if ((x_48 < (4 + i32(x_50)))) { |
| } else { |
| break; |
| } |
| let x_56 : f32 = gl_FragCoord.x; |
| if ((x_56 >= 0.0)) { |
| j = 0; |
| loop { |
| var x_81 : bool; |
| var x_82_phi : bool; |
| let x_64 : i32 = j; |
| if ((x_64 < 4)) { |
| } else { |
| break; |
| } |
| let x_67 : i32 = j; |
| let x_69 : i32 = i; |
| let x_71 : f32 = func_(); |
| data[((4 * x_67) + x_69)].x = x_71; |
| let x_74 : f32 = data[0].x; |
| let x_75 : bool = (x_74 == 5.0); |
| x_82_phi = x_75; |
| if (!(x_75)) { |
| let x_80 : f32 = data[15].x; |
| x_81 = (x_80 == 5.0); |
| x_82_phi = x_81; |
| } |
| let x_82 : bool = x_82_phi; |
| if (x_82) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| let x_87 : f32 = x_7.injectionSwitch.x; |
| let x_89 : f32 = x_7.injectionSwitch.y; |
| if ((x_87 > x_89)) { |
| return; |
| } |
| |
| continuing { |
| let x_93 : i32 = j; |
| j = (x_93 + 1); |
| } |
| } |
| } |
| |
| continuing { |
| let x_95 : i32 = i; |
| i = (x_95 + 1); |
| } |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |