| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var a : i32; |
| var b : i32; |
| var i : i32; |
| var i_1 : i32; |
| var i_2 : i32; |
| var indexable : array<i32, 2u>; |
| a = 0; |
| b = 1; |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| i = 0; |
| loop { |
| let x_38 : i32 = i; |
| if ((x_38 < 10)) { |
| } else { |
| break; |
| } |
| let x_41 : i32 = i; |
| if ((x_41 > 1)) { |
| let x_45 : i32 = a; |
| a = (x_45 + 1); |
| if (false) { |
| i_1 = 0; |
| loop { |
| let x_53 : i32 = i_1; |
| if ((x_53 < 10)) { |
| } else { |
| break; |
| } |
| return; |
| } |
| } |
| } |
| |
| continuing { |
| let x_56 : i32 = i; |
| i = (x_56 + 1); |
| } |
| } |
| i_2 = 0; |
| loop { |
| let x_62 : i32 = i_2; |
| if ((x_62 < 10)) { |
| } else { |
| break; |
| } |
| let x_65 : i32 = b; |
| indexable = array<i32, 2u>(1, 2); |
| let x_67 : i32 = indexable[x_65]; |
| let x_68 : i32 = a; |
| a = (x_68 + x_67); |
| |
| continuing { |
| let x_70 : i32 = i_2; |
| i_2 = (x_70 + 1); |
| } |
| } |
| let x_72 : i32 = a; |
| if ((x_72 == 28)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |