var<private> x_GLF_color : vec4<f32>; | |
fn main_1() { | |
var i : i32; | |
i = 5; | |
loop { | |
let x_5 : i32 = i; | |
if ((x_5 >= 0)) { | |
} else { | |
break; | |
} | |
let x_6 : i32 = i; | |
i = (x_6 - 3); | |
let x_8 : i32 = i; | |
i = (x_8 + 1); | |
} | |
let x_10 : i32 = i; | |
if ((x_10 == -1)) { | |
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); | |
} else { | |
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); | |
} | |
return; | |
} | |
struct main_out { | |
@location(0) | |
x_GLF_color_1 : vec4<f32>, | |
} | |
@fragment | |
fn main() -> main_out { | |
main_1(); | |
return main_out(x_GLF_color); | |
} |