| var<private> x_GLF_color : vec4<f32>; |
| |
| fn func_() -> vec3<f32> { |
| var v : vec2<f32>; |
| var i : i32; |
| var k : i32; |
| v = vec2<f32>(1.0, 1.0); |
| i = 0; |
| k = 0; |
| loop { |
| let x_79 : i32 = k; |
| if ((x_79 < 2)) { |
| } else { |
| break; |
| } |
| let x_83 : f32 = v.y; |
| if (((x_83 + 1.0) > 4.0)) { |
| break; |
| } |
| v.y = 1.0; |
| let x_89 : i32 = i; |
| i = (x_89 + 1); |
| |
| continuing { |
| let x_91 : i32 = k; |
| k = (x_91 + 1); |
| } |
| } |
| let x_93 : i32 = i; |
| if ((x_93 < 10)) { |
| return vec3<f32>(1.0, 0.0, 0.0); |
| } else { |
| return vec3<f32>(0.0, 0.0, 1.0); |
| } |
| } |
| |
| fn main_1() { |
| var j : i32; |
| var data : array<vec3<f32>, 2u>; |
| var j_1 : i32; |
| j = 0; |
| loop { |
| let x_46 : i32 = j; |
| if ((x_46 < 1)) { |
| } else { |
| break; |
| } |
| let x_49 : i32 = j; |
| let x_50 : vec3<f32> = func_(); |
| data[x_49] = x_50; |
| |
| continuing { |
| let x_52 : i32 = j; |
| j = (x_52 + 1); |
| } |
| } |
| j_1 = 0; |
| loop { |
| let x_58 : i32 = j_1; |
| if ((x_58 < 1)) { |
| } else { |
| break; |
| } |
| let x_61 : i32 = j_1; |
| let x_64 : vec3<f32> = func_(); |
| data[((4 * x_61) + 1)] = x_64; |
| |
| continuing { |
| let x_66 : i32 = j_1; |
| j_1 = (x_66 + 1); |
| } |
| } |
| let x_69 : vec3<f32> = data[0]; |
| x_GLF_color = vec4<f32>(x_69.x, x_69.y, x_69.z, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |