| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn makeFrame_() -> f32 { |
| var x_60 : f32; |
| var x_63_phi : f32; |
| loop { |
| var x_41 : bool; |
| var x_44 : f32; |
| var x_45 : f32; |
| var x_42 : bool; |
| var x_41_phi : bool; |
| var x_8_phi : i32; |
| var x_44_phi : f32; |
| var x_60_phi : f32; |
| var x_61_phi : bool; |
| x_41_phi = false; |
| x_8_phi = 0; |
| x_44_phi = 0.0; |
| loop { |
| var x_50 : f32; |
| var x_9 : i32; |
| var x_52 : bool; |
| var x_7 : i32; |
| var x_50_phi : f32; |
| var x_9_phi : i32; |
| var x_52_phi : bool; |
| var x_45_phi : f32; |
| var x_42_phi : bool; |
| x_41 = x_41_phi; |
| let x_8 : i32 = x_8_phi; |
| x_44 = x_44_phi; |
| x_60_phi = x_44; |
| x_61_phi = x_41; |
| if ((x_8 < 1)) { |
| } else { |
| break; |
| } |
| x_50_phi = x_44; |
| x_9_phi = x_8; |
| x_52_phi = x_41; |
| loop { |
| x_50 = x_50_phi; |
| x_9 = x_9_phi; |
| x_52 = x_52_phi; |
| let x_54 : f32 = x_6.injectionSwitch.y; |
| x_45_phi = x_50; |
| x_42_phi = x_52; |
| if ((1 < i32(x_54))) { |
| } else { |
| break; |
| } |
| x_45_phi = 1.0; |
| x_42_phi = true; |
| break; |
| |
| continuing { |
| x_50_phi = 0.0; |
| x_9_phi = 0; |
| x_52_phi = false; |
| } |
| } |
| x_45 = x_45_phi; |
| x_42 = x_42_phi; |
| x_60_phi = x_45; |
| x_61_phi = x_42; |
| if (x_42) { |
| break; |
| } |
| |
| continuing { |
| x_7 = bitcast<i32>((x_9 + bitcast<i32>(1))); |
| x_41_phi = x_42; |
| x_8_phi = x_7; |
| x_44_phi = x_45; |
| } |
| } |
| x_60 = x_60_phi; |
| let x_61 : bool = x_61_phi; |
| x_63_phi = x_60; |
| if (x_61) { |
| break; |
| } |
| x_63_phi = 1.0; |
| break; |
| } |
| let x_63 : f32 = x_63_phi; |
| return x_63; |
| } |
| |
| fn main_1() { |
| let x_34 : f32 = makeFrame_(); |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |