commit | 7191337086b24b8364c279297234fb75d063099a | [log] [tgz] |
---|---|---|
author | Brandon Jones <brandon1.jones@intel.com> | Sat Aug 12 00:11:07 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Aug 12 00:11:07 2023 +0000 |
tree | 3f578bc9ae83c3ae65e1cb2d184354025cee4d7e | |
parent | 5647a0042bed0e924f2eab1cbb15de4425e27017 [diff] |
Return alpha channel for single plane external textures Fixes an issue where video alpha is not preserved when using external textures. Bug: dawn:1952 Change-Id: I2ee480b6cdc6e4bc02a24895bd91c1c8dc4a5772 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/145362 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Brandon1 Jones <brandon1.jones@intel.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.