Revert "[dawn][vk] Fix uses of pipeline robustness when robustness is disabled."

This reverts commit 20039ea00f3139d13c5ebe85a11c58f2df21c06b.

Reason for revert: breaks the roll into g3, revert before investigating.

Original change's description:
> [dawn][vk] Fix uses of pipeline robustness when robustness is disabled.
>
> When Dawn's robustness is disabled we use pipeline robustness to tell
> the driver to not do any robustness if it can, so we still need to
> enable the Vulkan extension in that case, to allow passing
> VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_DISABLED_EXT.
>
> When robustness is disabled we also need to skip setting the
> VulkanUse*RobustAccess2 toggles since the relevant features are not
> enabled, which would cause a VVL error when they make pipeline
> robustness request "robust access 2".
>
> Fixed: 443940959
> Change-Id: Icb91b2b316b2a543240e5522f9d631862a7cd8a8
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/261175
> Reviewed-by: Kyle Charbonneau <kylechar@google.com>
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Brandon Jones <bajones@chromium.org>

# Not skipping CQ checks because original CL landed > 1 day ago.

Change-Id: Ibc9175d462fbd840f621b5350c55a0a39cf11acd
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/264694
Commit-Queue: Loko Kung <lokokung@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Loko Kung <lokokung@google.com>
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tree: 6f569b56ffaace180753acfaa16986bcfd656dfa
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  12. tools/
  13. webgpu-cts/
  14. .bazelrc
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  30. CODE_OF_CONDUCT.md
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  39. LICENSE
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  42. README.chromium
  43. README.md
  44. unsafe_buffers_paths.txt
  45. WATCHLISTS
  46. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.