commit | 71b487004961194af5f51f50e73a95b1f23d7312 | [log] [tgz] |
---|---|---|
author | Yuly Novikov <ynovikov@chromium.org> | Fri Sep 20 15:41:52 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Fri Sep 20 15:41:52 2024 +0000 |
tree | 0499f825bbe69be6874f3f64807cead3eab186d9 | |
parent | 2e919d64469f0196d26c0b42cc63cff6b88115d3 [diff] |
Further suppress CompressedTextureFormatTest.Cube Also flakes with ETC2 texture formats. Bug: 362762192 Change-Id: I86b6f3d66a46a105155093c47cbcd6804565b251 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/207554 Reviewed-by: Stephen White <senorblanco@chromium.org> Auto-Submit: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.