commit | 71c33c807ff835b1688d6b281ccf9cc1e7dfd44d | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Tue Apr 13 13:58:14 2021 +0000 |
committer | Commit Bot service account <commit-bot@chromium.org> | Tue Apr 13 13:58:14 2021 +0000 |
tree | f56926b8bb58e6a108cb1ca78e20e201a76c71cf | |
parent | 78d27e88de6dcc5dca1e13bc82a0caf8e5392f02 [diff] |
OpenGL: refactor all texture uploads. We augment the DoTexSubImage() call for the desktop GL fast path for compressed textures (upload in a single call where possible). Bug: dawn:684 Change-Id: Id67c39b1efbc8b435b58064cad66a55c153ce675 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/47240 Commit-Queue: Stephen White <senorblanco@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.