Roll V8 from 19f214be7428 to 9e4826ab4ab9 (11 revisions)

https://chromium.googlesource.com/v8/v8.git/+log/19f214be7428..9e4826ab4ab9

2026-10-08 hans@chromium.org Revert "[heap] Disable cppgc_enable_object_names in Windows component builds"
2026-10-08 liuyu@loongson.cn [loong64][mips64][compiler] Simplify AssembleConstructFrame
2026-10-08 dmercadier@chromium.org [compiler] Mark JSCreateGeneratorObject as writing and deoptimizing
2026-10-08 arashk@chromium.org Reland "[sandbox] Add initial support for LA57 restricting tags to 7-bits"
2026-10-08 verwaest@chromium.org [parser] Validate non-pattern sub-expressions in patterns and arrow heads
2026-10-08 mlippautz@chromium.org [base] Make base::Vector API-compatible with std::span
2026-10-08 verwaest@chromium.org [preparser] Validate formal parameters even when body has syntax error
2026-10-08 mrcvtl@chromium.org [maglev] Poll safepoints in GraphProcessor
2026-10-08 simges@google.com Add missing negative implications for jitless, disable_optimizing_compilers, and maglev_as_top_tier
2026-10-08 leszeks@chromium.org [deserializer] Check source hash before starting BG merge
2026-10-08 verwaest@chromium.org [parser] Consolidate and remove redundant AcceptINScopes

If this roll has caused a breakage, revert this CL and set the roller
to dry run mode using the controls here:
https://autoroll.skia.org/r/v8-dawn
Please CC chouinard@google.com,webgpu-dev-team@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in V8: https://issues.chromium.org/issues/new?component=1456824
To file a bug in Dawn: https://crbug.com/dawn

To report a problem with the AutoRoller itself, please file a bug:
https://issues.skia.org/issues/new?component=1389291&template=1850622

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: chouinard@google.com
Change-Id: Ia09e079889fc69a225ae925aa9cb675a5c07e7c0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/349655
Bot-Commit: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: dawn-autoroll@skia-public.iam.gserviceaccount.com <dawn-autoroll@skia-public.iam.gserviceaccount.com>
3 files changed
tree: 3b52023ba6e3dd8db96ab3a453eb27fbf0ced69a
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelignore
  16. .bazelrc
  17. .bazelversion
  18. .clang-format
  19. .clang-format-ignore
  20. .clang-tidy
  21. .git-blame-ignore-revs
  22. .gitattributes
  23. .gitignore
  24. .gitmodules
  25. .gn
  26. .style.yapf
  27. AUTHORS
  28. BUILD.bazel
  29. BUILD.gn
  30. CMakeLists.txt
  31. CMakeSettings.json
  32. CODE_OF_CONDUCT.md
  33. codereview.settings
  34. CONTRIBUTING.md
  35. CPPLINT.cfg
  36. DEPS
  37. DIR_METADATA
  38. go.mod
  39. go.sum
  40. go_presubmit_support.py
  41. LICENSE
  42. MODULE.bazel
  43. OWNERS
  44. PRESUBMIT.py
  45. PRESUBMIT_test.py
  46. README.chromium
  47. README.md
  48. unsafe_buffers_paths.txt
  49. vpython.toml
  50. vpython.toml.uv.lock
  51. WATCHLISTS
  52. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.