Roll ANGLE from a3cda6071438 to e7affd555a20 (18 revisions)

https://chromium.googlesource.com/angle/angle.git/+log/a3cda6071438..e7affd555a20

2022-07-27 steven@valvesoftware.com d3d11: allow selecting render device by PCI vendor/device ID
2022-07-27 penghuang@chromium.org Remove WARN() in getPixelFormatInfo()
2022-07-27 syoussefi@chromium.org Vulkan: Fix xfb buffer redefine to smaller size
2022-07-27 ynovikov@chromium.org Roll chromium_revision 1201dfbc62..85c57e6023 (1027387:1028671)
2022-07-27 steven@valvesoftware.com Vulkan: allow selecting render device by PCI device/vendor IDs
2022-07-27 penghuang@chromium.org Disable share context lock for Chromium
2022-07-27 lubosz.sarnecki@collabora.com Context: Also disable ASTC on mState when emulation is disabled.
2022-07-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from b6ddcf331865 to 1739966fee2a (1 revision)
2022-07-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 03d4f8e01303 to 7158d6e8eaad (3 revisions)
2022-07-27 jmadill@chromium.org Test Utils: Get executable path from command line.
2022-07-26 senorblanco@chromium.org D3D11: implement image load/store format reinterpretation.
2022-07-26 jmadill@chromium.org dEQP: Allow running against system GL.
2022-07-26 mfoltz@chromium.org [Cast Convergence] Remove is_chromecast in ANGLE.
2022-07-26 lubosz.sarnecki@collabora.com Tests: Add Battle Of Polytopia trace.
2022-07-26 syoussefi@chromium.org Translator: Fix deep copy of loops and branches
2022-07-26 sywow.choi@samsung.com Vulkan: Move dmabuf extensions support
2022-07-26 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 50a58c2a73cb to 03d4f8e01303 (3 revisions)
2022-07-26 syoussefi@chromium.org Remove suppressions added due to VK_ATTACHMENT_UNUSED bug

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC enga@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: enga@google.com
Change-Id: I120c9df20dd844d09ec2ca3aa98026e97018da73
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/97480
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
1 file changed
tree: 6d530c5b8037ae56febcd92fb8288457bf100766
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. LICENSE
  34. OWNERS
  35. PRESUBMIT.py
  36. README.chromium
  37. README.md
  38. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL).

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.