commit | 8d1ead6393c45f1ee710c7bbafcd25f14651616f | [log] [tgz] |
---|---|---|
author | Stephen White <senorblanco@chromium.org> | Tue Aug 17 20:50:36 2021 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Tue Aug 17 20:50:36 2021 +0000 |
tree | d71fa18ee77075b88bd778b7ddbcf5eb8a46a28a | |
parent | 373972b2b1e85124a15365a3def0d758c84aafe0 [diff] |
Remove unused SPIRV-Cross shader reflection bits. The only part of mGLEntryPoints actually used is the bindings, so replace ShaderModuleGL::mGLEntryPoints with mBindings. This required extracting BindingInfoArray from EntryPointMetadata, making it visible in the dawn_native namespace. Remove all non-bindings-related reflection, and MSL-specific checks and workarounds. Bug: dawn:1076 Change-Id: I05657c0c89f5d8a2185e55f9ad7c8f81d89a8e60 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/62180 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.