| SamplerState samp : register(s0, space0); |
| cbuffer cbuffer_params : register(b1, space0) { |
| uint4 params[1]; |
| }; |
| Texture2D<float4> inputTex : register(t1, space1); |
| RWTexture2D<float4> outputTex : register(u2, space1); |
| |
| cbuffer cbuffer_flip : register(b3, space1) { |
| uint4 flip[1]; |
| }; |
| groupshared float3 tile[4][256]; |
| |
| struct tint_symbol_1 { |
| uint3 LocalInvocationID : SV_GroupThreadID; |
| uint local_invocation_index : SV_GroupIndex; |
| uint3 WorkGroupID : SV_GroupID; |
| }; |
| |
| [numthreads(64, 1, 1)] |
| void main(tint_symbol_1 tint_symbol) { |
| const uint3 WorkGroupID = tint_symbol.WorkGroupID; |
| const uint3 LocalInvocationID = tint_symbol.LocalInvocationID; |
| const uint local_invocation_index = tint_symbol.local_invocation_index; |
| if ((local_invocation_index == 0u)) { |
| { |
| for(int i_1 = 0; (i_1 < 4); i_1 = (i_1 + 1)) { |
| { |
| for(int i_2 = 0; (i_2 < 256); i_2 = (i_2 + 1)) { |
| tile[i_1][i_2] = float3(0.0f, 0.0f, 0.0f); |
| } |
| } |
| } |
| } |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| const uint scalar_offset = (0u) / 4; |
| const uint filterOffset = ((params[scalar_offset / 4][scalar_offset % 4] - 1u) / 2u); |
| int3 tint_tmp; |
| inputTex.GetDimensions(0, tint_tmp.x, tint_tmp.y, tint_tmp.z); |
| const int2 dims = tint_tmp.xy; |
| const uint scalar_offset_1 = (4u) / 4; |
| const int2 baseIndex = (int2(((WorkGroupID.xy * uint2(params[scalar_offset_1 / 4][scalar_offset_1 % 4], 4u)) + (LocalInvocationID.xy * uint2(4u, 1u)))) - int2(int(filterOffset), 0)); |
| { |
| for(uint r = 0u; (r < 4u); r = (r + 1u)) { |
| { |
| for(uint c = 0u; (c < 4u); c = (c + 1u)) { |
| int2 loadIndex = (baseIndex + int2(int(c), int(r))); |
| const uint scalar_offset_2 = (0u) / 4; |
| if ((flip[scalar_offset_2 / 4][scalar_offset_2 % 4] != 0u)) { |
| loadIndex = loadIndex.yx; |
| } |
| tile[r][((4u * LocalInvocationID.x) + c)] = inputTex.SampleLevel(samp, ((float2(loadIndex) + float2(0.25f, 0.25f)) / float2(dims)), 0.0f).rgb; |
| } |
| } |
| } |
| } |
| GroupMemoryBarrierWithGroupSync(); |
| { |
| for(uint r = 0u; (r < 4u); r = (r + 1u)) { |
| { |
| for(uint c = 0u; (c < 4u); c = (c + 1u)) { |
| int2 writeIndex = (baseIndex + int2(int(c), int(r))); |
| const uint scalar_offset_3 = (0u) / 4; |
| if ((flip[scalar_offset_3 / 4][scalar_offset_3 % 4] != 0u)) { |
| writeIndex = writeIndex.yx; |
| } |
| const uint center = ((4u * LocalInvocationID.x) + c); |
| bool tint_tmp_2 = (center >= filterOffset); |
| if (tint_tmp_2) { |
| tint_tmp_2 = (center < (256u - filterOffset)); |
| } |
| bool tint_tmp_1 = (tint_tmp_2); |
| if (tint_tmp_1) { |
| tint_tmp_1 = all((writeIndex < dims)); |
| } |
| if ((tint_tmp_1)) { |
| float3 acc = float3(0.0f, 0.0f, 0.0f); |
| { |
| uint f = 0u; |
| while (true) { |
| const uint scalar_offset_4 = (0u) / 4; |
| if (!((f < params[scalar_offset_4 / 4][scalar_offset_4 % 4]))) { break; } |
| uint i = ((center + f) - filterOffset); |
| const uint scalar_offset_5 = (0u) / 4; |
| acc = (acc + ((1.0f / float(params[scalar_offset_5 / 4][scalar_offset_5 % 4])) * tile[r][i])); |
| f = (f + 1u); |
| } |
| } |
| outputTex[writeIndex] = float4(acc, 1.0f); |
| } |
| } |
| } |
| } |
| } |
| return; |
| } |