| #include <metal_stdlib> |
| |
| using namespace metal; |
| |
| template<typename T, size_t N> |
| struct tint_array { |
| const constant T& operator[](size_t i) const constant { return elements[i]; } |
| device T& operator[](size_t i) device { return elements[i]; } |
| const device T& operator[](size_t i) const device { return elements[i]; } |
| thread T& operator[](size_t i) thread { return elements[i]; } |
| const thread T& operator[](size_t i) const thread { return elements[i]; } |
| threadgroup T& operator[](size_t i) threadgroup { return elements[i]; } |
| const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; } |
| T elements[N]; |
| }; |
| |
| struct Inner { |
| /* 0x0000 */ int x; |
| }; |
| |
| struct S { |
| /* 0x0000 */ packed_int3 a; |
| /* 0x000c */ int b; |
| /* 0x0010 */ packed_uint3 c; |
| /* 0x001c */ uint d; |
| /* 0x0020 */ packed_float3 e; |
| /* 0x002c */ float f; |
| /* 0x0030 */ float2x3 g; |
| /* 0x0050 */ float3x2 h; |
| /* 0x0068 */ Inner i; |
| /* 0x006c */ tint_array<Inner, 4> j; |
| /* 0x007c */ tint_array<int8_t, 4> tint_pad; |
| }; |
| |
| kernel void tint_symbol(device S* tint_symbol_3 [[buffer(0)]]) { |
| (*(tint_symbol_3)).a = int3(0); |
| (*(tint_symbol_3)).b = 0; |
| (*(tint_symbol_3)).c = uint3(0u); |
| (*(tint_symbol_3)).d = 0u; |
| (*(tint_symbol_3)).e = float3(0.0f); |
| (*(tint_symbol_3)).f = 0.0f; |
| (*(tint_symbol_3)).g = float2x3(float3(0.0f), float3(0.0f)); |
| (*(tint_symbol_3)).h = float3x2(float2(0.0f), float2(0.0f), float2(0.0f)); |
| Inner const tint_symbol_1 = Inner{}; |
| (*(tint_symbol_3)).i = tint_symbol_1; |
| tint_array<Inner, 4> const tint_symbol_2 = tint_array<Inner, 4>{}; |
| (*(tint_symbol_3)).j = tint_symbol_2; |
| return; |
| } |
| |