commit | 07aa6b6ef65b4248a0086074ca9b0a350ee3bd94 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Wed Oct 25 23:05:19 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 25 23:05:19 2023 +0000 |
tree | fdfe6b907497c19553ee22e5d3129fa6042cc307 | |
parent | b8b17ce1b3f144a3089d60feadb8ea509297fde9 [diff] |
d3d11: merge CommandRecordingContext::GetD3D11DeviceContext?() Bug: 1938 Change-Id: I8602837e7e8b66d9bc8020355d331d873c14de35 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/157961 Commit-Queue: Peng Huang <penghuang@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.