commit | 72b95a5ad69184ed84c11be35214ab7d45210f48 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed Nov 01 14:16:29 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Nov 01 14:16:29 2023 +0000 |
tree | 6dd84a106db7c386780f60efd38e9d010600de5b | |
parent | ebfaa81794fbff0266ca4581cfdc7949f02d04cf [diff] |
[tint][fuzzers] Add --concurrent flag to tint_wgsl_fuzzer Checks that all the WGSL fuzzers can be run concurrently Change-Id: Iad7a95918954848ac7ffd6cee17c5538cf5c2cd3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/155382 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.