commit | 214bdaf6bf516e441893548b091505a479b7c880 | [log] [tgz] |
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author | James Price <jrprice@google.com> | Thu Jun 27 02:17:27 2024 +0000 |
committer | James Price <jrprice@google.com> | Thu Jun 27 02:17:27 2024 +0000 |
tree | 45435ac2b0e09f638a661a1ec14fada8dd5e1bca | |
parent | c4bbf56708cc6295af6d5a68e135fd9061b3d897 [diff] |
[fuzz] Add TextureBuiltinsFromUniform precondition We need to make sure the TextureBuiltinsFromUniform binding list contains all of the texture binding points, otherwise the transform will ICE. Bug: 349291130 Change-Id: I99dc0440e557af56970455da9066c2dac69e26ec Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/195935 Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.