commit | 76d821975be4c780df245bffe6d187ae96b4089a | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Thu Jan 25 17:45:32 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jan 25 17:45:32 2024 +0000 |
tree | c50fbdb84d754cb9656bd6e07e08861d10e772aa | |
parent | f46b77f876d8bfadb5f2708c39ce3bb4f0cf0dbc [diff] |
cmake/dxc: only include third_party/dxheaders on non-Windows The DirectXHeaders repo is used by DXC for Linux/MacOS builds, and is pinned at a very specific commit. For Windows, we need to use the official platform SDK, which is picked up when this variable is not already set. Change-Id: Ide7220240991480b3c540c1cf7774fb684eac5a5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/171520 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.