| // Copyright 2022 The Dawn & Tint Authors | |
| // | |
| // Redistribution and use in source and binary forms, with or without | |
| // modification, are permitted provided that the following conditions are met: | |
| // | |
| // 1. Redistributions of source code must retain the above copyright notice, this | |
| // list of conditions and the following disclaimer. | |
| // | |
| // 2. Redistributions in binary form must reproduce the above copyright notice, | |
| // this list of conditions and the following disclaimer in the documentation | |
| // and/or other materials provided with the distribution. | |
| // | |
| // 3. Neither the name of the copyright holder nor the names of its | |
| // contributors may be used to endorse or promote products derived from | |
| // this software without specific prior written permission. | |
| // | |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| #include "src/dawn/native/opengl/ContextEGL.h" | |
| #include <array> | |
| #include <memory> | |
| #include <string> | |
| #include <string_view> | |
| #include <utility> | |
| #include <vector> | |
| #include "absl/container/flat_hash_set.h" | |
| #include "absl/strings/str_split.h" | |
| #include "src/dawn/native/opengl/DisplayEGL.h" | |
| #include "src/dawn/native/opengl/UtilsEGL.h" | |
| #ifndef EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE | |
| #define EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE 0x33AF | |
| #endif | |
| // https://chromium.googlesource.com/angle/angle/+/main/extensions/EGL_ANGLE_create_context_backwards_compatible.txt | |
| #ifndef EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE | |
| #define EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE 0x3483 | |
| #endif | |
| // https://chromium.googlesource.com/angle/angle.git/+/refs/heads/chromium/5996/extensions/EGL_ANGLE_create_context_extensions_enabled.txt | |
| #ifndef EGL_EXTENSIONS_ENABLED_ANGLE | |
| #define EGL_EXTENSIONS_ENABLED_ANGLE 0x345F | |
| #endif | |
| // https://chromium.googlesource.com/angle/angle/+/main/extensions/EGL_ANGLE_context_virtualization.txt | |
| #ifndef EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE | |
| #define EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE 0x3481 | |
| #endif | |
| // https://chromium.googlesource.com/angle/angle/+/main/extensions/EGL_ANGLE_create_context_webgl_compatibility.txt | |
| #ifndef EGL_CONTEXT_HARDENED_ANGLE | |
| #define EGL_CONTEXT_HARDENED_ANGLE 0x34F8 | |
| #endif | |
| // https://chromium.googlesource.com/angle/angle/+/main/extensions/ANGLE_request_extension.txt | |
| #ifndef GL_REQUESTABLE_EXTENSIONS_ANGLE | |
| #define GL_REQUESTABLE_EXTENSIONS_ANGLE 0x93A8 | |
| #endif | |
| namespace dawn::native::opengl { | |
| namespace { | |
| thread_local ContextEGL* gCurrentContextInScope = nullptr; | |
| MaybeError MakeContextCurrent(DisplayEGL* display, const ContextEGL::ContextState& state) { | |
| if (display->egl->GetCurrentContext() != state.context || | |
| display->egl->GetCurrentSurface(EGL_DRAW) != state.drawSurface || | |
| display->egl->GetCurrentSurface(EGL_READ) != state.readSurface) { | |
| EGLBoolean success = display->egl->MakeCurrent(display->GetDisplay(), state.drawSurface, | |
| state.readSurface, state.context); | |
| return CheckEGL(display->egl.get(), static_cast<EGLBoolean>(success == EGL_TRUE), | |
| "eglMakeCurrent"); | |
| } | |
| return {}; | |
| } | |
| } // namespace | |
| // static | |
| ResultOrError<std::unique_ptr<ContextEGL>> ContextEGL::Create(Ref<DisplayEGL> display, | |
| wgpu::BackendType backend, | |
| bool useRobustness, | |
| bool disableEGL15Robustness, | |
| bool useANGLETextureSharing, | |
| bool forceES31AndMinExtensions, | |
| bool bindContextOnlyDuringUse, | |
| EGLint angleVirtualizationGroup) { | |
| auto context = | |
| std::unique_ptr<ContextEGL>(new ContextEGL(std::move(display), bindContextOnlyDuringUse)); | |
| DAWN_TRY(context->Initialize( | |
| backend, /*useRobustness=*/useRobustness, /*disableEGL15Robustness=*/disableEGL15Robustness, | |
| /*useANGLETextureSharing=*/useANGLETextureSharing, | |
| /*forceES31AndMinExtensions=*/forceES31AndMinExtensions, angleVirtualizationGroup)); | |
| return std::move(context); | |
| } | |
| ContextEGL::ContextEGL(Ref<DisplayEGL> display, bool bindContextOnlyDuringUse) | |
| : mDisplay(std::move(display)), mBindContextOnlyDuringUse(bindContextOnlyDuringUse) {} | |
| ContextEGL::~ContextEGL() { | |
| if (mOffscreenSurface != EGL_NO_SURFACE) { | |
| mDisplay->egl->DestroySurface(mDisplay->GetDisplay(), mOffscreenSurface); | |
| mOffscreenSurface = EGL_NO_SURFACE; | |
| } | |
| if (mState.context != EGL_NO_CONTEXT) { | |
| if (mState.context == mDisplay->egl->GetCurrentContext()) { | |
| mDisplay->egl->MakeCurrent(mDisplay->GetDisplay(), EGL_NO_SURFACE, EGL_NO_SURFACE, | |
| EGL_NO_CONTEXT); | |
| } | |
| mDisplay->egl->DestroyContext(mDisplay->GetDisplay(), mState.context); | |
| mState.context = EGL_NO_CONTEXT; | |
| } | |
| } | |
| MaybeError ContextEGL::Initialize(wgpu::BackendType backend, | |
| bool useRobustness, | |
| bool disableEGL15Robustness, | |
| bool useANGLETextureSharing, | |
| bool forceES31AndMinExtensions, | |
| EGLint angleVirtualizationGroup) { | |
| const EGLFunctions& egl = mDisplay->egl.get(); | |
| // Unless EGL_KHR_no_config is present, we need to choose an EGLConfig on context creation that | |
| // will lock the EGLContext to be use with a single kind of color buffer. In that case the | |
| // display should only list one kind of color buffer as potentially supported. | |
| EGLConfig contextConfig = kNoConfig; | |
| if (!egl.HasExt(EGLExt::NoConfigContext)) { | |
| DAWN_ASSERT(mDisplay->GetPotentialSurfaceFormats().size() == 1); | |
| wgpu::TextureFormat format = mDisplay->GetPotentialSurfaceFormats()[0]; | |
| contextConfig = mDisplay->ChooseConfig(EGL_WINDOW_BIT, format); | |
| if (contextConfig == kNoConfig) { | |
| return DAWN_UNRECOVERABLE_ERROR( | |
| "Couldn't find an EGLConfig rendering to a window for %s.", format); | |
| } | |
| } | |
| DAWN_TRY(CheckEGL(egl, egl.BindAPI(mDisplay->GetAPIEnum()), "eglBindAPI")); | |
| absl::InlinedVector<EGLint, 10> attribs; | |
| auto AddAttrib = [&](EGLint attrib, EGLint value) { | |
| attribs.push_back(attrib); | |
| attribs.push_back(value); | |
| }; | |
| if (egl.HasExt(EGLExt::CreateContext)) { | |
| switch (backend) { | |
| case wgpu::BackendType::OpenGLES: | |
| AddAttrib(EGL_CONTEXT_MAJOR_VERSION, 3); | |
| AddAttrib(EGL_CONTEXT_MINOR_VERSION, 1); | |
| break; | |
| case wgpu::BackendType::OpenGL: | |
| AddAttrib(EGL_CONTEXT_MAJOR_VERSION, 4); | |
| AddAttrib(EGL_CONTEXT_MINOR_VERSION, 4); | |
| break; | |
| default: | |
| DAWN_UNREACHABLE(); | |
| } | |
| } else { | |
| // Without EGL 1.5 or EGL_KHR_create_context we have to request ES 2.0 or above and see what | |
| // context version we end up getting. | |
| AddAttrib(EGL_CONTEXT_CLIENT_VERSION, 2); | |
| } | |
| if (useRobustness) { | |
| DAWN_ASSERT(egl.HasExt(EGLExt::CreateContextRobustness)); | |
| // EGL_EXT_create_context_robustness is promoted to 1.5 but with a different enum value. | |
| // PowerVR advertises EGL 1.5, but only supports the old enum value. | |
| if (egl.GetMinorVersion() >= 5 && !disableEGL15Robustness) { | |
| AddAttrib(EGL_CONTEXT_OPENGL_ROBUST_ACCESS, EGL_TRUE); | |
| } else { | |
| AddAttrib(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_TRUE); | |
| } | |
| } | |
| if (useANGLETextureSharing) { | |
| DAWN_ASSERT(egl.HasExt(EGLExt::DisplayTextureShareGroup)); | |
| AddAttrib(EGL_DISPLAY_TEXTURE_SHARE_GROUP_ANGLE, EGL_TRUE); | |
| } | |
| mForceES31AndMinExtensions = forceES31AndMinExtensions; | |
| if (forceES31AndMinExtensions) { | |
| if (egl.HasExt(EGLExt::ANGLECreateContextBackwardsCompatible)) { | |
| AddAttrib(EGL_CONTEXT_OPENGL_BACKWARDS_COMPATIBLE_ANGLE, EGL_FALSE); | |
| } | |
| if (egl.HasExt(EGLExt::ANGLECreateContextExtensionsEnabled)) { | |
| AddAttrib(EGL_EXTENSIONS_ENABLED_ANGLE, EGL_FALSE); | |
| } | |
| } | |
| if (egl.HasExt(EGLExt::ANGLEContextVirtualization)) { | |
| AddAttrib(EGL_CONTEXT_VIRTUALIZATION_GROUP_ANGLE, angleVirtualizationGroup); | |
| } | |
| if (egl.HasExt(EGLExt::ANGLECreateContextWebGLCompatibility)) { | |
| AddAttrib(EGL_CONTEXT_HARDENED_ANGLE, EGL_TRUE); | |
| } | |
| // The attrib list is finished with an EGL_NONE tag. | |
| attribs.push_back(EGL_NONE); | |
| mState.context = | |
| egl.CreateContext(mDisplay->GetDisplay(), contextConfig, EGL_NO_CONTEXT, attribs.data()); | |
| DAWN_TRY(CheckEGL(egl, mState.context != EGL_NO_CONTEXT, "eglCreateContext")); | |
| // When EGL_KHR_surfaceless_context is not supported, we need to create a pbuffer to act | |
| // as an offscreen surface. | |
| if (!egl.HasExt(EGLExt::SurfacelessContext)) { | |
| // The first potential surface format is always a good choice to find the config. Either we | |
| // only support this one and the context will be compatible with the pbuffer, or | |
| // EGL_KHR_no_config_context is supported and the context is compatible with any config. | |
| wgpu::TextureFormat format = mDisplay->GetPotentialSurfaceFormats()[0]; | |
| EGLConfig pbufferConfig = mDisplay->ChooseConfig(EGL_PBUFFER_BIT, format); | |
| if (pbufferConfig == kNoConfig) { | |
| return DAWN_UNRECOVERABLE_ERROR( | |
| "Couldn't find an EGLConfig rendering to a window for %s.", format); | |
| } | |
| EGLint pbufferAttribs[] = { | |
| EGL_WIDTH, 1, // | |
| EGL_HEIGHT, 1, // | |
| EGL_NONE, | |
| }; | |
| mOffscreenSurface = | |
| egl.CreatePbufferSurface(mDisplay->GetDisplay(), pbufferConfig, pbufferAttribs); | |
| DAWN_TRY( | |
| CheckEGL(egl, mOffscreenSurface != EGL_NO_SURFACE, "Creating the offscreen surface.")); | |
| } | |
| return {}; | |
| } | |
| // Request compat mode required extensions explicitly when mForceES31AndMinExtensions is true | |
| void ContextEGL::RequestRequiredExtensionsExplicitly() { | |
| if (!mForceES31AndMinExtensions) { | |
| return; | |
| } | |
| const EGLFunctions& egl = mDisplay->egl.get(); | |
| // Copied from third_party/angle/include/GLES/gl.h | |
| typedef void(KHRONOS_APIENTRY * PFNGLREQUESTEXTENSIONANGLEPROC)(const GLchar* name); | |
| auto proc = egl.GetProcAddress("glRequestExtensionANGLE"); | |
| if (!proc) { | |
| return; | |
| } | |
| auto glRequestExtension = reinterpret_cast<PFNGLREQUESTEXTENSIONANGLEPROC>(proc); | |
| // Requesting an extension that isn't requestable generates a GL error, so only request the | |
| // extensions listed in GL_REQUESTABLE_EXTENSIONS_ANGLE. | |
| typedef const GLubyte*(KHRONOS_APIENTRY * PFNGLGETSTRINGPROC)(GLenum name); | |
| auto getStringProc = egl.GetProcAddress("glGetString"); | |
| if (!getStringProc) { | |
| return; | |
| } | |
| auto glGetString = reinterpret_cast<PFNGLGETSTRINGPROC>(getStringProc); | |
| const char* rawRequestableExtensions = | |
| reinterpret_cast<const char*>(glGetString(GL_REQUESTABLE_EXTENSIONS_ANGLE)); | |
| if (rawRequestableExtensions == nullptr) { | |
| return; | |
| } | |
| absl::flat_hash_set<std::string_view> requestableExtensions = | |
| absl::StrSplit(rawRequestableExtensions, " "); | |
| // src/dawn/native/opengl/supported_extensions.json | |
| constexpr std::array kExtensions = { | |
| "GL_OES_texture_stencil8", | |
| "GL_EXT_texture_compression_s3tc", | |
| "GL_EXT_texture_compression_s3tc_srgb", | |
| "GL_OES_EGL_image", | |
| "GL_EXT_texture_format_BGRA8888", | |
| "GL_APPLE_texture_format_BGRA8888", | |
| "GL_EXT_color_buffer_float", | |
| "GL_EXT_color_buffer_half_float", | |
| "GL_EXT_multisampled_render_to_texture", | |
| }; | |
| for (const char* extension : kExtensions) { | |
| if (requestableExtensions.contains(extension)) { | |
| glRequestExtension(extension); | |
| } | |
| } | |
| } | |
| bool ContextEGL::IsInScopedMakeCurrent() const { | |
| // TODO(451928481): This should ideally check `eglGetCurrentContext() == mState.context`, | |
| // but that is not possible until all legacy call sites are updated to use | |
| // `ScopedMakeCurrent` instead of `DeprecatedMakeCurrent`. This thread-local tracks if the | |
| // context was made current via a scope and can be removed after the refactor. | |
| return gCurrentContextInScope == this; | |
| } | |
| bool ContextEGL::IsNotCurrentOnAnotherThread() const { | |
| #if defined(DAWN_ENABLE_ASSERTS) | |
| return mCurrentThread == std::thread::id() || mCurrentThread == std::this_thread::get_id(); | |
| #else | |
| // For non-assert builds, assuming not current on another thread. | |
| // This function is intended to be used by DAWN_ASSERT. | |
| return true; | |
| #endif | |
| } | |
| void ContextEGL::DeprecatedMakeCurrent() { | |
| IgnoreErrors(MakeContextCurrent(mDisplay.Get(), mState)); | |
| } | |
| // ScopedSetCurrentSurface | |
| [[nodiscard]] ContextEGL::ScopedSetCurrentSurface ContextEGL::SetCurrentSurfaceScope( | |
| EGLSurface surface) { | |
| return {this, surface}; | |
| } | |
| ContextEGL::ScopedSetCurrentSurface::ScopedSetCurrentSurface(ContextEGL* context, | |
| EGLSurface surface) | |
| : mContext(context) { | |
| mContext->mState.drawSurface = surface; | |
| mContext->mState.readSurface = surface; | |
| } | |
| ContextEGL::ScopedSetCurrentSurface::~ScopedSetCurrentSurface() { | |
| mContext->mState.drawSurface = mContext->mOffscreenSurface; | |
| mContext->mState.readSurface = mContext->mOffscreenSurface; | |
| } | |
| // ContextState | |
| bool ContextEGL::ContextState::operator==(const ContextState& other) const { | |
| return context == other.context && drawSurface == other.drawSurface && | |
| readSurface == other.readSurface; | |
| } | |
| bool ContextEGL::ContextState::operator!=(const ContextState& other) const { | |
| return !(*this == other); | |
| } | |
| // ScopedMakeCurrent | |
| ContextEGL::ScopedMakeCurrent::ScopedMakeCurrent(ContextEGL* context) : mContext(context) {} | |
| ContextEGL::ScopedMakeCurrent::ScopedMakeCurrent(ScopedMakeCurrent&& src) | |
| : mContext(std::move(src.mContext)), | |
| mPrevState(std::move(src.mPrevState)), | |
| mLock(std::move(src.mLock)) { | |
| src.mContext = nullptr; | |
| } | |
| ContextEGL::ScopedMakeCurrent& ContextEGL::ScopedMakeCurrent::operator=(ScopedMakeCurrent&& src) { | |
| if (&src == this) { | |
| return *this; | |
| } | |
| mContext = std::move(src.mContext); | |
| src.mContext = nullptr; | |
| mPrevState = std::move(src.mPrevState); | |
| mLock = std::move(src.mLock); | |
| return *this; | |
| } | |
| ContextEGL::ScopedMakeCurrent::~ScopedMakeCurrent() { | |
| auto result = End(); | |
| DAWN_ASSERT(result.IsSuccess()); | |
| IgnoreErrors(std::move(result)); | |
| } | |
| MaybeError ContextEGL::ScopedMakeCurrent::Initialize() { | |
| if (!mContext) { | |
| return {}; | |
| } | |
| mLock = std::unique_lock<std::mutex>(mContext->mExclusiveMakeCurrentMutex); | |
| mPrevState.context = mContext->mDisplay->egl->GetCurrentContext(); | |
| mPrevState.drawSurface = mContext->mDisplay->egl->GetCurrentSurface(EGL_DRAW); | |
| mPrevState.readSurface = mContext->mDisplay->egl->GetCurrentSurface(EGL_READ); | |
| // Assert that the context is not current on another thread. | |
| DAWN_ASSERT(mContext->IsNotCurrentOnAnotherThread()); | |
| if (mPrevState != mContext->mState) { | |
| auto result = MakeContextCurrent(mContext->mDisplay.Get(), mContext->mState); | |
| if (DAWN_UNLIKELY(result.IsError())) { | |
| mContext = nullptr; | |
| return result; | |
| } | |
| } | |
| #if defined(DAWN_ENABLE_ASSERTS) | |
| mContext->mCurrentThread = std::this_thread::get_id(); | |
| #endif | |
| gCurrentContextInScope = mContext; | |
| return {}; | |
| } | |
| MaybeError ContextEGL::ScopedMakeCurrent::End() { | |
| if (!mContext) { | |
| return {}; | |
| } | |
| MaybeError result; | |
| if (mContext->mBindContextOnlyDuringUse && mPrevState != mContext->mState) { | |
| // Unmake current this context so that other threads can use it. | |
| result = MakeContextCurrent(mContext->mDisplay.Get(), mPrevState); | |
| #if defined(DAWN_ENABLE_ASSERTS) | |
| mContext->mCurrentThread = {}; | |
| #endif | |
| } | |
| gCurrentContextInScope = nullptr; | |
| mContext = nullptr; | |
| return result; | |
| } | |
| ResultOrError<ContextEGL::ScopedMakeCurrent> ContextEGL::MakeCurrent() { | |
| ScopedMakeCurrent scopedMakeCurrent(IsInScopedMakeCurrent() ? nullptr : this); | |
| DAWN_TRY(scopedMakeCurrent.Initialize()); | |
| return std::move(scopedMakeCurrent); | |
| } | |
| } // namespace dawn::native::opengl |