commit | 736ade98a739fc66bca5f84c1e8ebbb64b6e90bf | [log] [tgz] |
---|---|---|
author | François Beaufort <beaufort.francois@gmail.com> | Mon Sep 02 10:05:57 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Sep 02 10:05:57 2024 +0000 |
tree | 4b8c78beaf4e84d4baf4642fae3d9914f9bbfe00 | |
parent | 08464ee72cf6231c37ebd485058e0353f3e1c28b [diff] |
[webgpu-headers] Clean PrimitiveDepthClipControl leftovers https://github.com/webgpu-native/webgpu-headers/pull/311 Bug: 42241174 Change-Id: I4488d6d54c46fadfbf288c7f235d4d53e6321d25 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/204634 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Fr <beaufort.francois@gmail.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.