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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/validation/ValidationTest.h"
#include "common/Constants.h"
#include "utils/DawnHelpers.h"
#include <gmock/gmock.h>
using namespace testing;
class PushConstantTest : public ValidationTest {
protected:
dawn::Queue queue;
uint32_t constants[kMaxPushConstants] = {0};
void TestCreateShaderModule(bool success, std::string vertexSource) {
dawn::ShaderModule module;
if (success) {
module = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vertexSource.c_str());
} else {
ASSERT_DEVICE_ERROR(module = utils::CreateShaderModule(device, dawn::ShaderStage::Vertex, vertexSource.c_str()));
}
}
private:
void SetUp() override {
ValidationTest::SetUp();
queue = device.CreateQueue();
}
};
// Test valid usage of the parameters to SetPushConstants
TEST_F(PushConstantTest, Success) {
DummyRenderPass renderpassData = CreateDummyRenderPass();
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
// PushConstants in a compute pass
{
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants);
pass.EndPass();
}
// PushConstants in a render pass
{
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderpassData.renderPass);
pass.SetPushConstants(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment, 0, 1, constants);
pass.EndPass();
}
// Setting all constants
{
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants, constants);
pass.EndPass();
}
// Setting constants at an offset
{
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Compute, kMaxPushConstants - 1, 1, constants);
pass.EndPass();
}
encoder.Finish();
}
// Test check for constants being set out of bounds
TEST_F(PushConstantTest, SetPushConstantsOOB) {
uint32_t constants[kMaxPushConstants] = {0};
// Control case: setting all constants
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants, constants);
pass.EndPass();
encoder.Finish();
}
// OOB because count is too big.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, kMaxPushConstants + 1, constants);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// OOB because of the offset.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 1, kMaxPushConstants, constants);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
}
// Test valid stages for compute pass
TEST_F(PushConstantTest, StageForComputePass) {
// Control case: setting to the compute stage in compute passes
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants);
pass.EndPass();
encoder.Finish();
}
// Graphics stages are disallowed
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::Vertex, 0, 1, constants);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// A None shader stage mask is valid.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::ComputePassEncoder pass = encoder.BeginComputePass();
pass.SetPushConstants(dawn::ShaderStageBit::None, 0, 1, constants);
pass.EndPass();
encoder.Finish();
}
}
// Test valid stages for render passes
TEST_F(PushConstantTest, StageForRenderPass) {
DummyRenderPass renderpassData = CreateDummyRenderPass();
// Control case: setting to vertex and fragment in render pass
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderpassData.renderPass);
pass.SetPushConstants(dawn::ShaderStageBit::Vertex | dawn::ShaderStageBit::Fragment, 0, 1, constants);
pass.EndPass();
encoder.Finish();
}
// Compute stage is disallowed
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderpassData.renderPass);
pass.SetPushConstants(dawn::ShaderStageBit::Compute, 0, 1, constants);
pass.EndPass();
ASSERT_DEVICE_ERROR(encoder.Finish());
}
// A None shader stage mask is valid.
{
dawn::CommandEncoder encoder = device.CreateCommandEncoder();
dawn::RenderPassEncoder pass = encoder.BeginRenderPass(renderpassData.renderPass);
pass.SetPushConstants(dawn::ShaderStageBit::None, 0, 1, constants);
pass.EndPass();
encoder.Finish();
}
}
// Valid shaders that use pushconstants
TEST_F(PushConstantTest, ShaderCompilationSuccess) {
// Test shader module not using any push constants
TestCreateShaderModule(true, R"(
#version 450
void main() {
gl_Position = vec4(0.0);
}
)");
// Test one push constant
TestCreateShaderModule(true, R"(
#version 450
layout(push_constant) uniform ConstantsBlock {
float a;
} c;
void main() {
gl_Position = vec4(0.0);
}
)");
// Test one push constant with an offset
TestCreateShaderModule(true, R"(
#version 450
layout(push_constant) uniform ConstantsBlock {
float a;
} c;
void main() {
gl_Position = vec4(0.0);
}
)");
// Test max push constants
TestCreateShaderModule(true, R"(
#version 450
layout(push_constant) uniform ConstantsBlock {
float a[)" + std::to_string(kMaxPushConstants) + R"(];
} c;
void main() {
gl_Position = vec4(0.0);
}
)");
}
// Test that shaders using a push constant block too big fail compilation
// TODO(cwallez@chromium.org): Currently disabled because ShaderModule error handling needs refactoring
TEST_F(PushConstantTest, DISABLED_ShaderCompilationOOB) {
// Test one push constant over the max
TestCreateShaderModule(false, R"(
#version 450
layout(push_constant) uniform ConstantsBlock {
float a[)" + std::to_string(kMaxPushConstants + 1) + R"(];
} c;
void main() {
gl_Position = vec4(0.0);
}
)");
// Test two variables in the push constant block that together overflow
TestCreateShaderModule(false, R"(
#version 450
layout(push_constant) uniform ConstantsBlock {
float a[)" + std::to_string(kMaxPushConstants) + R"(];
float b;
} c;
void main() {
gl_Position = vec4(0.0);
}
)");
}