| struct QuicksortObject { |
| numbers : array<i32, 10u>, |
| } |
| |
| struct buf0 { |
| resolution : vec2<f32>, |
| } |
| |
| var<private> obj : QuicksortObject; |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_188 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn swap_i1_i1_(i : ptr<function, i32>, j : ptr<function, i32>) { |
| var temp : i32; |
| let x_932 : i32 = temp; |
| temp = 0; |
| temp = x_932; |
| let x_523 : vec3<f32> = vec3<f32>(vec3<f32>(1.0, 2.0, 3.0).z, vec3<f32>(1.0, 2.0, 3.0).y, vec3<f32>(1.0, 2.0, 3.0).z); |
| let x_933 : i32 = *(i); |
| *(i) = 0; |
| *(i) = x_933; |
| let x_28 : i32 = *(i); |
| let x_934 : i32 = *(j); |
| *(j) = 0; |
| *(j) = x_934; |
| let x_524 : vec3<f32> = vec3<f32>(x_523.y, x_523.x, x_523.y); |
| let x_935 : i32 = temp; |
| temp = 0; |
| temp = x_935; |
| let x_30_save = x_28; |
| let x_936 : i32 = obj.numbers[x_30_save]; |
| obj.numbers[x_30_save] = 0; |
| obj.numbers[x_30_save] = x_936; |
| let x_31 : i32 = obj.numbers[x_30_save]; |
| let x_937 : i32 = temp; |
| temp = 0; |
| temp = x_937; |
| temp = x_31; |
| let x_938 : i32 = *(j); |
| *(j) = 0; |
| *(j) = x_938; |
| let x_525 : vec3<f32> = vec3<f32>(x_523.z, vec3<f32>(1.0, 2.0, 3.0).x, x_523.y); |
| let x_939 : i32 = *(i); |
| *(i) = 0; |
| *(i) = x_939; |
| let x_32 : i32 = *(i); |
| let x_940 : i32 = obj.numbers[x_30_save]; |
| obj.numbers[x_30_save] = 0; |
| obj.numbers[x_30_save] = x_940; |
| let x_33 : i32 = *(j); |
| let x_941 : i32 = *(i); |
| *(i) = 0; |
| *(i) = x_941; |
| let x_526 : vec3<f32> = vec3<f32>(x_525.x, x_525.z, x_525.z); |
| let x_942 : i32 = obj.numbers[x_30_save]; |
| obj.numbers[x_30_save] = 0; |
| obj.numbers[x_30_save] = x_942; |
| let x_34_save = x_33; |
| let x_35 : i32 = obj.numbers[x_34_save]; |
| let x_943 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_943; |
| let x_527 : vec2<f32> = vec2<f32>(x_526.x, x_526.x); |
| let x_36_save = x_32; |
| let x_528 : vec3<f32> = vec3<f32>(x_524.x, x_524.z, x_524.x); |
| obj.numbers[x_36_save] = x_35; |
| let x_944 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_944; |
| let x_529 : vec3<f32> = vec3<f32>(x_526.y, x_526.z, x_526.x); |
| let x_945 : i32 = *(i); |
| *(i) = 0; |
| *(i) = x_945; |
| let x_37 : i32 = *(j); |
| let x_946 : i32 = temp; |
| temp = 0; |
| temp = x_946; |
| let x_530 : vec2<f32> = vec2<f32>(x_529.z, x_529.y); |
| let x_947 : i32 = obj.numbers[x_34_save]; |
| obj.numbers[x_34_save] = 0; |
| obj.numbers[x_34_save] = x_947; |
| let x_38 : i32 = temp; |
| let x_948 : i32 = *(j); |
| *(j) = 0; |
| *(j) = x_948; |
| let x_531 : vec3<f32> = vec3<f32>(x_527.x, x_526.y, x_526.x); |
| let x_949 : i32 = obj.numbers[x_36_save]; |
| obj.numbers[x_36_save] = 0; |
| obj.numbers[x_36_save] = x_949; |
| let x_950 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_950; |
| let x_532 : vec3<f32> = vec3<f32>(x_528.x, x_528.y, x_528.x); |
| let x_951 : i32 = obj.numbers[x_34_save]; |
| obj.numbers[x_34_save] = 0; |
| obj.numbers[x_34_save] = x_951; |
| obj.numbers[x_37] = x_38; |
| return; |
| } |
| |
| fn performPartition_i1_i1_(l : ptr<function, i32>, h : ptr<function, i32>) -> i32 { |
| var param_3 : i32; |
| var i_1 : i32; |
| var j_1 : i32; |
| var param_2 : i32; |
| var param_1 : i32; |
| var param : i32; |
| var pivot : i32; |
| var x_537 : vec2<f32>; |
| var x_538 : vec3<f32>; |
| let x_952 : i32 = *(h); |
| *(h) = 0; |
| *(h) = x_952; |
| let x_41 : i32 = *(h); |
| let x_953 : i32 = *(l); |
| *(l) = 0; |
| *(l) = x_953; |
| let x_42_save = x_41; |
| let x_954 : i32 = obj.numbers[x_42_save]; |
| obj.numbers[x_42_save] = 0; |
| obj.numbers[x_42_save] = x_954; |
| let x_43 : i32 = obj.numbers[x_42_save]; |
| let x_955 : i32 = param_3; |
| param_3 = 0; |
| param_3 = x_955; |
| let x_534 : vec3<f32> = vec3<f32>(vec3<f32>(1.0, 2.0, 3.0).z, vec3<f32>(1.0, 2.0, 3.0).x, vec3<f32>(1.0, 2.0, 3.0).z); |
| let x_956 : i32 = param_1; |
| param_1 = 0; |
| param_1 = x_956; |
| pivot = x_43; |
| let x_45 : i32 = *(l); |
| let x_957 : i32 = *(h); |
| *(h) = 0; |
| *(h) = x_957; |
| let x_958 : i32 = j_1; |
| j_1 = 0; |
| j_1 = x_958; |
| let x_535 : vec3<f32> = vec3<f32>(x_534.y, x_534.z, x_534.y); |
| let x_959 : i32 = *(l); |
| *(l) = 0; |
| *(l) = x_959; |
| i_1 = (x_45 - bitcast<i32>(1u)); |
| let x_49 : i32 = *(l); |
| let x_536 : vec3<f32> = vec3<f32>(x_534.x, x_534.z, x_535.x); |
| j_1 = 10; |
| let x_960 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_960; |
| loop { |
| let x_961 : i32 = pivot; |
| pivot = 0; |
| pivot = x_961; |
| let x_962 : i32 = param_1; |
| param_1 = 0; |
| param_1 = x_962; |
| let x_55 : i32 = j_1; |
| let x_963 : i32 = pivot; |
| pivot = 0; |
| pivot = x_963; |
| x_537 = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).y, vec3<f32>(1.0, 2.0, 3.0).z); |
| let x_964 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_964; |
| let x_56 : i32 = *(h); |
| let x_965 : i32 = *(h); |
| *(h) = 0; |
| *(h) = x_965; |
| let x_966 : i32 = param; |
| param = 0; |
| param = x_966; |
| let x_967 : i32 = j_1; |
| j_1 = 0; |
| j_1 = x_967; |
| x_538 = vec3<f32>(x_534.x, x_537.y, x_534.z); |
| let x_968 : i32 = param; |
| param = 0; |
| param = x_968; |
| if ((x_55 <= (x_56 - bitcast<i32>(1u)))) { |
| } else { |
| break; |
| } |
| let x_60 : i32 = j_1; |
| let x_969 : i32 = obj.numbers[x_42_save]; |
| obj.numbers[x_42_save] = 0; |
| obj.numbers[x_42_save] = x_969; |
| let x_61_save = x_60; |
| let x_970 : i32 = *(h); |
| *(h) = 0; |
| *(h) = x_970; |
| let x_539 : vec3<f32> = vec3<f32>(x_537.x, x_535.z, x_537.x); |
| let x_971 : i32 = param_1; |
| param_1 = 0; |
| param_1 = x_971; |
| let x_62 : i32 = obj.numbers[x_61_save]; |
| let x_972 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_972; |
| let x_63 : i32 = pivot; |
| let x_540 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).y, x_534.z); |
| let x_973 : i32 = i_1; |
| i_1 = 0; |
| i_1 = x_973; |
| let x_974 : i32 = *(l); |
| *(l) = 0; |
| *(l) = x_974; |
| let x_541 : vec3<f32> = vec3<f32>(x_534.y, x_534.x, x_534.y); |
| let x_975 : i32 = pivot; |
| pivot = 0; |
| pivot = x_975; |
| if ((x_62 <= x_63)) { |
| let x_542 : vec3<f32> = vec3<f32>(x_541.z, x_541.x, x_541.x); |
| let x_976 : i32 = param_3; |
| param_3 = 0; |
| param_3 = x_976; |
| let x_67 : i32 = i_1; |
| let x_977 : i32 = pivot; |
| pivot = 0; |
| pivot = x_977; |
| let x_543 : vec2<f32> = vec2<f32>(x_539.x, x_541.y); |
| let x_978 : i32 = i_1; |
| i_1 = 0; |
| i_1 = x_978; |
| let x_979 : i32 = param; |
| param = 0; |
| param = x_979; |
| i_1 = (x_67 + bitcast<i32>(1u)); |
| let x_980 : i32 = *(l); |
| *(l) = 0; |
| *(l) = x_980; |
| let x_544 : vec3<f32> = vec3<f32>(vec3<f32>(1.0, 2.0, 3.0).z, vec3<f32>(1.0, 2.0, 3.0).y, x_540.x); |
| let x_70 : i32 = i_1; |
| let x_545 : vec2<f32> = vec2<f32>(x_537.y, x_538.x); |
| let x_981 : i32 = param; |
| param = 0; |
| param = x_981; |
| param = x_70; |
| let x_982 : i32 = param; |
| param = 0; |
| param = x_982; |
| let x_546 : vec2<f32> = vec2<f32>(x_545.x, x_545.x); |
| let x_983 : i32 = i_1; |
| i_1 = 0; |
| i_1 = x_983; |
| let x_72 : i32 = j_1; |
| param_1 = x_72; |
| let x_984 : i32 = param_3; |
| param_3 = 0; |
| param_3 = x_984; |
| swap_i1_i1_(&(param), &(param_1)); |
| let x_985 : i32 = param_1; |
| param_1 = 0; |
| param_1 = x_985; |
| } |
| let x_986 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_986; |
| |
| continuing { |
| let x_987 : i32 = *(h); |
| *(h) = 0; |
| *(h) = x_987; |
| let x_74 : i32 = j_1; |
| let x_988 : i32 = *(h); |
| *(h) = 0; |
| *(h) = x_988; |
| let x_547 : vec3<f32> = vec3<f32>(x_539.x, x_541.z, x_541.z); |
| let x_989 : i32 = obj.numbers[x_61_save]; |
| obj.numbers[x_61_save] = 0; |
| obj.numbers[x_61_save] = x_989; |
| let x_990 : i32 = param; |
| param = 0; |
| param = x_990; |
| j_1 = (1 + x_74); |
| let x_991 : i32 = param_1; |
| param_1 = 0; |
| param_1 = x_991; |
| let x_548 : vec3<f32> = vec3<f32>(x_541.y, x_541.z, x_541.x); |
| let x_992 : i32 = obj.numbers[x_61_save]; |
| obj.numbers[x_61_save] = 0; |
| obj.numbers[x_61_save] = x_992; |
| } |
| } |
| let x_76 : i32 = i_1; |
| let x_993 : i32 = obj.numbers[x_42_save]; |
| obj.numbers[x_42_save] = 0; |
| obj.numbers[x_42_save] = x_993; |
| let x_549 : vec2<f32> = vec2<f32>(x_534.x, x_534.y); |
| let x_994 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_994; |
| let x_995 : i32 = *(h); |
| *(h) = 0; |
| *(h) = x_995; |
| i_1 = (1 + x_76); |
| let x_996 : i32 = param_1; |
| param_1 = 0; |
| param_1 = x_996; |
| let x_79 : i32 = i_1; |
| let x_997 : i32 = j_1; |
| j_1 = 0; |
| j_1 = x_997; |
| let x_550 : vec2<f32> = vec2<f32>(x_534.x, x_534.x); |
| let x_998 : i32 = param_1; |
| param_1 = 0; |
| param_1 = x_998; |
| param_2 = x_79; |
| let x_551 : vec2<f32> = vec2<f32>(x_534.y, x_536.x); |
| let x_999 : i32 = pivot; |
| pivot = 0; |
| pivot = x_999; |
| let x_81 : i32 = *(h); |
| let x_552 : vec2<f32> = vec2<f32>(x_550.x, x_549.y); |
| let x_1000 : i32 = *(h); |
| *(h) = 0; |
| *(h) = x_1000; |
| param_3 = x_81; |
| let x_1001 : i32 = i_1; |
| i_1 = 0; |
| i_1 = x_1001; |
| let x_553 : vec2<f32> = vec2<f32>(x_549.y, x_552.x); |
| let x_1002 : i32 = *(h); |
| *(h) = 0; |
| *(h) = x_1002; |
| swap_i1_i1_(&(param_2), &(param_3)); |
| let x_1003 : i32 = *(l); |
| *(l) = 0; |
| *(l) = x_1003; |
| let x_554 : vec2<f32> = vec2<f32>(x_536.z, vec3<f32>(1.0, 2.0, 3.0).y); |
| let x_1004 : i32 = param_1; |
| param_1 = 0; |
| param_1 = x_1004; |
| let x_83 : i32 = i_1; |
| let x_1005 : i32 = param; |
| param = 0; |
| param = x_1005; |
| let x_555 : vec2<f32> = vec2<f32>(x_534.y, x_534.x); |
| let x_1006 : i32 = j_1; |
| j_1 = 0; |
| j_1 = x_1006; |
| return x_83; |
| } |
| |
| fn quicksort_() { |
| var param_4 : i32; |
| var h_1 : i32; |
| var p : i32; |
| var l_1 : i32; |
| var top : i32; |
| var stack : array<i32, 10u>; |
| var param_5 : i32; |
| l_1 = 0; |
| let x_1007 : i32 = param_5; |
| param_5 = 0; |
| param_5 = x_1007; |
| h_1 = 9; |
| let x_1008 : array<i32, 10u> = stack; |
| stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| stack = x_1008; |
| let x_556 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).y, vec3<f32>(1.0, 2.0, 3.0).y); |
| let x_1009 : i32 = param_5; |
| param_5 = 0; |
| param_5 = x_1009; |
| top = -1; |
| let x_1010 : i32 = p; |
| p = 0; |
| p = x_1010; |
| let x_93 : i32 = top; |
| let x_557 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).x, vec3<f32>(1.0, 2.0, 3.0).x); |
| let x_1011 : i32 = p; |
| p = 0; |
| p = x_1011; |
| let x_94 : i32 = (x_93 + bitcast<i32>(1u)); |
| let x_1012 : i32 = top; |
| top = 0; |
| top = x_1012; |
| let x_558 : vec2<f32> = vec2<f32>(x_556.y, x_557.y); |
| let x_1013 : i32 = param_4; |
| param_4 = 0; |
| param_4 = x_1013; |
| top = x_94; |
| let x_1014 : i32 = h_1; |
| h_1 = 0; |
| h_1 = x_1014; |
| let x_559 : vec3<f32> = vec3<f32>(x_557.y, x_557.x, x_557.x); |
| let x_1015 : i32 = param_4; |
| param_4 = 0; |
| param_4 = x_1015; |
| let x_95 : i32 = l_1; |
| let x_1016 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_1016; |
| let x_560 : vec3<f32> = vec3<f32>(x_559.y, x_559.x, x_557.x); |
| let x_96_save = x_94; |
| let x_1017 : array<i32, 10u> = stack; |
| stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| stack = x_1017; |
| let x_561 : vec3<f32> = vec3<f32>(x_556.y, x_556.y, x_556.y); |
| let x_1018 : i32 = l_1; |
| l_1 = 0; |
| l_1 = 0; |
| stack[x_96_save] = x_95; |
| let x_1019 : i32 = param_5; |
| param_5 = 0; |
| param_5 = x_1019; |
| let x_97 : i32 = top; |
| let x_1020 : i32 = param_4; |
| param_4 = 0; |
| param_4 = x_1020; |
| let x_562 : vec3<f32> = vec3<f32>(vec3<f32>(1.0, 2.0, 3.0).z, x_558.y, vec3<f32>(1.0, 2.0, 3.0).y); |
| let x_1021 : i32 = stack[x_96_save]; |
| stack[x_96_save] = 0; |
| stack[x_96_save] = x_1021; |
| let x_98 : i32 = (x_97 + 1); |
| let x_1022 : i32 = stack[x_96_save]; |
| stack[x_96_save] = 0; |
| stack[x_96_save] = x_1022; |
| let x_563 : vec3<f32> = vec3<f32>(x_559.x, x_559.z, x_556.y); |
| top = x_98; |
| let x_1023 : i32 = param_4; |
| param_4 = 0; |
| param_4 = x_1023; |
| let x_99 : i32 = h_1; |
| let x_1024 : i32 = param_4; |
| param_4 = 0; |
| param_4 = x_1024; |
| let x_564 : vec3<f32> = vec3<f32>(x_558.x, x_561.x, x_558.y); |
| let x_1025 : i32 = l_1; |
| l_1 = 0; |
| l_1 = x_1025; |
| let x_100_save = x_98; |
| let x_1026 : i32 = param_5; |
| param_5 = 0; |
| param_5 = x_1026; |
| let x_565 : vec2<f32> = vec2<f32>(x_564.z, x_564.z); |
| let x_1027 : i32 = p; |
| p = 0; |
| p = x_1027; |
| stack[x_100_save] = x_99; |
| loop { |
| let x_566 : vec3<f32> = vec3<f32>(x_563.x, x_563.x, x_563.x); |
| let x_1028 : i32 = h_1; |
| h_1 = 0; |
| h_1 = x_1028; |
| let x_1029 : array<i32, 10u> = stack; |
| stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| stack = x_1029; |
| let x_106 : i32 = top; |
| let x_1030 : array<i32, 10u> = stack; |
| stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| stack = x_1030; |
| let x_567 : vec2<f32> = vec2<f32>(x_558.x, x_564.z); |
| let x_1031 : i32 = param_4; |
| param_4 = 0; |
| param_4 = x_1031; |
| if ((x_106 >= bitcast<i32>(0u))) { |
| } else { |
| break; |
| } |
| let x_1032 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_1032; |
| let x_568 : vec3<f32> = vec3<f32>(x_559.y, x_559.x, x_563.y); |
| let x_1033 : i32 = param_4; |
| param_4 = 0; |
| param_4 = x_1033; |
| let x_108 : i32 = top; |
| let x_569 : vec3<f32> = vec3<f32>(x_565.x, x_567.y, x_565.x); |
| let x_1034 : i32 = h_1; |
| h_1 = 0; |
| h_1 = x_1034; |
| let x_570 : vec2<f32> = vec2<f32>(x_556.x, x_556.x); |
| let x_1035 : i32 = p; |
| p = 0; |
| p = x_1035; |
| top = (x_108 - bitcast<i32>(1u)); |
| let x_1036 : i32 = p; |
| p = 0; |
| p = x_1036; |
| let x_110_save = x_108; |
| let x_1037 : i32 = stack[x_96_save]; |
| stack[x_96_save] = 0; |
| stack[x_96_save] = x_1037; |
| let x_111 : i32 = stack[x_110_save]; |
| let x_1038 : array<i32, 10u> = stack; |
| stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| stack = x_1038; |
| let x_571 : vec3<f32> = vec3<f32>(x_559.y, x_559.x, x_564.y); |
| let x_1039 : i32 = l_1; |
| l_1 = 0; |
| l_1 = x_1039; |
| h_1 = x_111; |
| let x_1040 : array<i32, 10u> = stack; |
| stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| stack = x_1040; |
| let x_572 : vec2<f32> = vec2<f32>(x_562.y, x_561.y); |
| let x_1041 : i32 = p; |
| p = 0; |
| p = x_1041; |
| let x_112 : i32 = top; |
| let x_1042 : i32 = param_4; |
| param_4 = 0; |
| param_4 = x_1042; |
| let x_1043 : i32 = stack[x_100_save]; |
| stack[x_100_save] = 0; |
| stack[x_100_save] = x_1043; |
| let x_573 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).y, vec3<f32>(1.0, 2.0, 3.0).z); |
| top = (x_112 - 1); |
| let x_1044 : i32 = param_5; |
| param_5 = 0; |
| param_5 = x_1044; |
| let x_574 : vec3<f32> = vec3<f32>(x_570.y, x_565.x, x_570.y); |
| let x_1045 : i32 = h_1; |
| h_1 = 0; |
| h_1 = x_1045; |
| let x_114_save = x_112; |
| let x_575 : vec2<f32> = vec2<f32>(x_564.y, x_564.z); |
| let x_1046 : i32 = stack[x_100_save]; |
| stack[x_100_save] = 0; |
| stack[x_100_save] = x_1046; |
| let x_115 : i32 = stack[x_114_save]; |
| let x_1047 : i32 = p; |
| p = 0; |
| p = x_1047; |
| let x_576 : vec3<f32> = vec3<f32>(x_573.y, x_573.y, x_565.x); |
| let x_1048 : i32 = param_5; |
| param_5 = 0; |
| param_5 = x_1048; |
| l_1 = x_115; |
| let x_1049 : i32 = top; |
| top = 0; |
| top = x_1049; |
| let x_118 : i32 = l_1; |
| param_4 = x_118; |
| let x_1050 : i32 = stack[x_110_save]; |
| stack[x_110_save] = 0; |
| stack[x_110_save] = x_1050; |
| let x_577 : vec2<f32> = vec2<f32>(x_569.y, x_569.z); |
| let x_120 : i32 = h_1; |
| let x_578 : vec2<f32> = vec2<f32>(x_558.x, vec3<f32>(1.0, 2.0, 3.0).y); |
| param_5 = x_120; |
| let x_1051 : i32 = stack[x_100_save]; |
| stack[x_100_save] = 0; |
| stack[x_100_save] = x_1051; |
| let x_121 : i32 = performPartition_i1_i1_(&(param_4), &(param_5)); |
| let x_579 : vec2<f32> = vec2<f32>(x_567.x, x_568.x); |
| let x_1052 : i32 = param_5; |
| param_5 = 0; |
| param_5 = x_1052; |
| p = x_121; |
| let x_1053 : i32 = param_4; |
| param_4 = 0; |
| param_4 = x_1053; |
| let x_122 : i32 = p; |
| let x_1054 : i32 = h_1; |
| h_1 = 0; |
| h_1 = x_1054; |
| let x_580 : vec2<f32> = vec2<f32>(x_568.y, x_568.y); |
| let x_1055 : i32 = l_1; |
| l_1 = 0; |
| l_1 = x_1055; |
| let x_1056 : i32 = h_1; |
| h_1 = 0; |
| h_1 = x_1056; |
| let x_124 : i32 = l_1; |
| let x_1057 : i32 = stack[x_110_save]; |
| stack[x_110_save] = 0; |
| stack[x_110_save] = x_1057; |
| let x_1058 : i32 = h_1; |
| h_1 = 0; |
| h_1 = x_1058; |
| let x_582 : vec2<f32> = vec2<f32>(x_567.y, x_573.x); |
| let x_1059 : i32 = stack[x_100_save]; |
| stack[x_100_save] = 0; |
| stack[x_100_save] = x_1059; |
| if (((x_122 - bitcast<i32>(1u)) > x_124)) { |
| let x_1060 : i32 = param_4; |
| param_4 = 0; |
| param_4 = x_1060; |
| let x_128 : i32 = top; |
| let x_583 : vec2<f32> = vec2<f32>(x_571.y, x_556.y); |
| let x_1061 : i32 = stack[x_100_save]; |
| stack[x_100_save] = 0; |
| stack[x_100_save] = x_1061; |
| let x_1062 : array<i32, 10u> = stack; |
| stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| stack = x_1062; |
| let x_584 : vec2<f32> = vec2<f32>(x_569.z, x_569.y); |
| let x_585 : vec3<f32> = vec3<f32>(x_580.y, x_577.x, x_577.x); |
| let x_130 : i32 = l_1; |
| let x_1063 : i32 = stack[x_114_save]; |
| stack[x_114_save] = 0; |
| stack[x_114_save] = x_1063; |
| let x_586 : vec2<f32> = vec2<f32>(x_564.x, x_585.x); |
| let x_1064 : i32 = param_5; |
| param_5 = 0; |
| param_5 = x_1064; |
| let x_131_save = (1 + x_128); |
| let x_1065 : i32 = stack[x_110_save]; |
| stack[x_110_save] = 0; |
| stack[x_110_save] = x_1065; |
| let x_587 : vec3<f32> = vec3<f32>(x_566.y, x_566.y, x_563.x); |
| let x_1066 : i32 = param_5; |
| param_5 = 0; |
| param_5 = x_1066; |
| stack[x_131_save] = x_130; |
| let x_132 : i32 = top; |
| let x_1067 : i32 = stack[x_100_save]; |
| stack[x_100_save] = 0; |
| stack[x_100_save] = x_1067; |
| let x_588 : vec2<f32> = vec2<f32>(x_575.y, x_575.x); |
| let x_1068 : i32 = stack[x_131_save]; |
| stack[x_131_save] = 0; |
| stack[x_131_save] = x_1068; |
| let x_133 : i32 = bitcast<i32>((1u + bitcast<u32>(x_132))); |
| let x_1069 : i32 = stack[x_100_save]; |
| stack[x_100_save] = 0; |
| stack[x_100_save] = x_1069; |
| let x_589 : vec3<f32> = vec3<f32>(x_576.z, x_588.y, x_576.z); |
| let x_1070 : i32 = h_1; |
| h_1 = 0; |
| h_1 = x_1070; |
| top = x_133; |
| let x_1071 : array<i32, 10u> = stack; |
| stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| stack = x_1071; |
| let x_134 : i32 = p; |
| let x_590 : vec2<f32> = vec2<f32>(x_576.x, x_573.y); |
| let x_1072 : i32 = stack[x_114_save]; |
| stack[x_114_save] = 0; |
| stack[x_114_save] = x_1072; |
| let x_136_save = x_133; |
| let x_1073 : i32 = stack[x_114_save]; |
| stack[x_114_save] = 0; |
| stack[x_114_save] = x_1073; |
| stack[x_136_save] = (x_134 - bitcast<i32>(1u)); |
| let x_1074 : i32 = stack[x_96_save]; |
| stack[x_96_save] = 0; |
| stack[x_96_save] = x_1074; |
| let x_591 : vec2<f32> = vec2<f32>(x_569.z, x_569.y); |
| let x_1075 : i32 = stack[x_136_save]; |
| stack[x_136_save] = 0; |
| stack[x_136_save] = x_1075; |
| } |
| let x_1076 : i32 = stack[x_96_save]; |
| stack[x_96_save] = 0; |
| stack[x_96_save] = x_1076; |
| let x_592 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).x, vec3<f32>(1.0, 2.0, 3.0).y); |
| let x_1077 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_1077; |
| let x_137 : i32 = p; |
| let x_1078 : i32 = stack[x_114_save]; |
| stack[x_114_save] = 0; |
| stack[x_114_save] = x_1078; |
| let x_593 : vec3<f32> = vec3<f32>(x_571.z, x_556.x, x_556.y); |
| let x_1079 : i32 = p; |
| p = 0; |
| p = x_1079; |
| let x_594 : vec3<f32> = vec3<f32>(x_563.z, x_563.x, x_575.x); |
| let x_1080 : i32 = stack[x_114_save]; |
| stack[x_114_save] = 0; |
| stack[x_114_save] = x_1080; |
| let x_139 : i32 = h_1; |
| let x_1081 : i32 = top; |
| top = 0; |
| top = x_1081; |
| let x_595 : vec3<f32> = vec3<f32>(x_560.z, x_568.x, x_560.x); |
| let x_1082 : i32 = stack[x_100_save]; |
| stack[x_100_save] = 0; |
| stack[x_100_save] = x_1082; |
| let x_1083 : i32 = p; |
| p = 0; |
| p = x_1083; |
| if ((bitcast<i32>((1u + bitcast<u32>(x_137))) < x_139)) { |
| let x_1084 : i32 = stack[x_114_save]; |
| stack[x_114_save] = 0; |
| stack[x_114_save] = x_1084; |
| let x_596 : vec2<f32> = vec2<f32>(x_592.y, x_582.x); |
| let x_1085 : i32 = l_1; |
| l_1 = 0; |
| l_1 = x_1085; |
| let x_143 : i32 = top; |
| let x_1086 : i32 = stack[x_114_save]; |
| stack[x_114_save] = 0; |
| stack[x_114_save] = x_1086; |
| let x_597 : vec3<f32> = vec3<f32>(x_562.y, x_560.y, x_560.y); |
| let x_144 : i32 = (x_143 + 1); |
| let x_1087 : i32 = param_5; |
| param_5 = 0; |
| param_5 = x_1087; |
| top = x_144; |
| let x_1088 : i32 = stack[x_114_save]; |
| stack[x_114_save] = 0; |
| stack[x_114_save] = x_1088; |
| let x_145 : i32 = p; |
| let x_1089 : i32 = param_5; |
| param_5 = 0; |
| param_5 = x_1089; |
| let x_599 : vec3<f32> = vec3<f32>(x_560.z, x_560.x, x_568.x); |
| let x_1090 : i32 = p; |
| p = 0; |
| p = x_1090; |
| let x_600 : vec3<f32> = vec3<f32>(x_556.x, x_580.x, x_580.x); |
| let x_1091 : i32 = stack[x_100_save]; |
| stack[x_100_save] = 0; |
| stack[x_100_save] = x_1091; |
| let x_147_save = x_144; |
| let x_1092 : i32 = stack[x_110_save]; |
| stack[x_110_save] = 0; |
| stack[x_110_save] = x_1092; |
| let x_601 : vec2<f32> = vec2<f32>(x_563.x, x_563.y); |
| stack[x_147_save] = bitcast<i32>((1u + bitcast<u32>(x_145))); |
| let x_1093 : array<i32, 10u> = stack; |
| stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| stack = x_1093; |
| let x_148 : i32 = top; |
| let x_1094 : i32 = stack[x_114_save]; |
| stack[x_114_save] = 0; |
| stack[x_114_save] = x_1094; |
| let x_602 : vec2<f32> = vec2<f32>(x_565.y, x_599.y); |
| let x_1095 : array<i32, 10u> = stack; |
| stack = array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0); |
| stack = x_1095; |
| let x_149 : i32 = (x_148 + bitcast<i32>(1u)); |
| let x_1096 : i32 = stack[x_147_save]; |
| stack[x_147_save] = 0; |
| stack[x_147_save] = x_1096; |
| top = x_149; |
| let x_1097 : i32 = param_4; |
| param_4 = 0; |
| param_4 = x_1097; |
| let x_150 : i32 = h_1; |
| let x_1098 : i32 = stack[x_100_save]; |
| stack[x_100_save] = 0; |
| stack[x_100_save] = x_1098; |
| let x_1099 : i32 = stack[x_96_save]; |
| stack[x_96_save] = 0; |
| stack[x_96_save] = x_1099; |
| stack[x_149] = x_150; |
| let x_1100 : i32 = stack[x_114_save]; |
| stack[x_114_save] = 0; |
| stack[x_114_save] = x_1100; |
| let x_603 : vec3<f32> = vec3<f32>(x_568.y, x_564.x, x_564.x); |
| let x_1101 : i32 = l_1; |
| l_1 = 0; |
| l_1 = x_1101; |
| } |
| let x_1102 : i32 = stack[x_100_save]; |
| stack[x_100_save] = 0; |
| stack[x_100_save] = x_1102; |
| |
| continuing { |
| let x_1103 : i32 = l_1; |
| l_1 = 0; |
| l_1 = x_1103; |
| let x_604 : vec2<f32> = vec2<f32>(x_563.z, x_564.x); |
| let x_1104 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_1104; |
| } |
| } |
| let x_1105 : i32 = h_1; |
| h_1 = 0; |
| h_1 = x_1105; |
| return; |
| } |
| |
| fn main_1() { |
| var color : vec3<f32>; |
| var i_2 : i32; |
| var uv : vec2<f32>; |
| let x_717 : vec2<f32> = uv; |
| uv = vec2<f32>(0.0, 0.0); |
| uv = x_717; |
| i_2 = 0; |
| let x_721 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_721; |
| if (true) { |
| let x_722 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_722; |
| let x_431 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).x, vec3<f32>(1.0, 2.0, 3.0).x); |
| let x_158 : i32 = i_2; |
| let x_723 : vec2<f32> = uv; |
| uv = vec2<f32>(0.0, 0.0); |
| uv = x_723; |
| let x_725 : vec3<f32> = color; |
| color = vec3<f32>(0.0, 0.0, 0.0); |
| color = x_725; |
| let x_432 : vec2<f32> = vec2<f32>(x_431.y, x_431.y); |
| let x_726 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_726; |
| } |
| let x_756 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_756; |
| let x_446 : vec2<f32> = vec2<f32>(vec2<f32>().x, vec2<f32>().x); |
| let x_757 : i32 = i_2; |
| i_2 = 0; |
| i_2 = x_757; |
| quicksort_(); |
| let x_758 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_758; |
| let x_184 : vec4<f32> = gl_FragCoord; |
| let x_759 : vec2<f32> = uv; |
| uv = vec2<f32>(0.0, 0.0); |
| uv = x_759; |
| let x_447 : vec2<f32> = vec2<f32>(vec2<f32>().y, vec2<f32>().y); |
| let x_760 : vec2<f32> = uv; |
| uv = vec2<f32>(0.0, 0.0); |
| uv = x_760; |
| let x_185 : vec2<f32> = vec2<f32>(x_184.x, x_184.y); |
| let x_448 : vec3<f32> = vec3<f32>(x_185.y, x_446.y, x_446.y); |
| let x_761 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_761; |
| let x_762 : vec2<f32> = uv; |
| uv = vec2<f32>(0.0, 0.0); |
| uv = x_762; |
| let x_191 : vec2<f32> = x_188.resolution; |
| let x_763 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_763; |
| let x_449 : vec3<f32> = vec3<f32>(x_184.y, vec3<f32>(1.0, 2.0, 3.0).z, x_184.w); |
| let x_764 : vec3<f32> = color; |
| color = vec3<f32>(0.0, 0.0, 0.0); |
| color = x_764; |
| let x_192 : vec2<f32> = (x_185 / x_191); |
| let x_765 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_765; |
| let x_450 : vec2<f32> = vec2<f32>(x_447.x, x_185.y); |
| let x_766 : vec3<f32> = color; |
| color = vec3<f32>(0.0, 0.0, 0.0); |
| let x_767 : vec3<f32> = color; |
| color = vec3<f32>(0.0, 0.0, 0.0); |
| color = x_767; |
| color = x_766; |
| uv = x_192; |
| color = vec3<f32>(1.0, 2.0, 3.0); |
| let x_768 : vec3<f32> = color; |
| color = vec3<f32>(0.0, 0.0, 0.0); |
| color = x_768; |
| let x_451 : vec3<f32> = vec3<f32>(x_185.x, x_185.y, x_446.y); |
| let x_769 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_769; |
| let x_770 : i32 = obj.numbers[0u]; |
| obj.numbers[0u] = 0; |
| obj.numbers[0u] = x_770; |
| let x_201 : i32 = obj.numbers[0u]; |
| let x_771 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_771; |
| let x_772 : i32 = obj.numbers[0u]; |
| obj.numbers[0u] = 0; |
| obj.numbers[0u] = x_772; |
| let x_206 : f32 = color.x; |
| let x_773 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_773; |
| let x_452 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).z, vec3<f32>(1.0, 2.0, 3.0).y); |
| let x_774 : i32 = i_2; |
| i_2 = 0; |
| i_2 = x_774; |
| let x_775 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_775; |
| let x_453 : vec3<f32> = vec3<f32>(x_451.x, x_450.x, x_450.y); |
| color.x = (x_206 + f32(x_201)); |
| let x_776 : vec2<f32> = uv; |
| uv = vec2<f32>(0.0, 0.0); |
| uv = x_776; |
| let x_777 : vec2<f32> = uv; |
| uv = vec2<f32>(0.0, 0.0); |
| uv = x_777; |
| let x_454 : vec2<f32> = vec2<f32>(x_184.y, x_184.y); |
| let x_210 : f32 = uv.x; |
| let x_455 : vec2<f32> = vec2<f32>(x_192.y, x_192.x); |
| let x_778 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_778; |
| let x_779 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_779; |
| if ((x_210 > 0.25)) { |
| let x_780 : i32 = i_2; |
| i_2 = 0; |
| i_2 = x_780; |
| let x_781 : i32 = obj.numbers[0u]; |
| obj.numbers[0u] = 0; |
| obj.numbers[0u] = x_781; |
| let x_456 : vec3<f32> = vec3<f32>(vec2<f32>().y, x_448.y, x_448.y); |
| let x_782 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_782; |
| let x_216 : i32 = obj.numbers[1]; |
| let x_783 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_783; |
| let x_457 : vec2<f32> = vec2<f32>(x_454.x, x_454.x); |
| let x_784 : vec2<f32> = uv; |
| uv = vec2<f32>(0.0, 0.0); |
| uv = x_784; |
| let x_785 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_785; |
| let x_458 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).z, vec2<f32>().y); |
| let x_786 : i32 = i_2; |
| i_2 = 0; |
| i_2 = x_786; |
| let x_219 : f32 = color[0]; |
| let x_787 : f32 = color[0]; |
| color[0] = 0.0; |
| color[0] = x_787; |
| let x_788 : vec3<f32> = color; |
| color = vec3<f32>(0.0, 0.0, 0.0); |
| color = x_788; |
| let x_789 : vec3<f32> = color; |
| color = vec3<f32>(0.0, 0.0, 0.0); |
| color = x_789; |
| let x_459 : vec3<f32> = vec3<f32>(x_454.y, x_454.y, x_447.y); |
| let x_790 : f32 = color[0]; |
| color[0] = 0.0; |
| color[0] = x_790; |
| color.x = (f32(x_216) + x_219); |
| let x_791 : i32 = obj.numbers[0u]; |
| obj.numbers[0u] = 0; |
| obj.numbers[0u] = x_791; |
| } |
| let x_792 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_792; |
| let x_793 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_793; |
| let x_223 : f32 = uv.x; |
| let x_794 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_794; |
| let x_460 : vec3<f32> = vec3<f32>(x_453.z, x_453.y, x_453.y); |
| let x_795 : vec2<f32> = uv; |
| uv = vec2<f32>(0.0, 0.0); |
| uv = x_795; |
| let x_796 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_796; |
| let x_461 : vec2<f32> = vec2<f32>(vec2<f32>().y, vec2<f32>().y); |
| let x_797 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_797; |
| if ((x_223 > 0.5)) { |
| let x_798 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_798; |
| let x_462 : vec2<f32> = vec2<f32>(x_446.x, x_446.x); |
| let x_799 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_799; |
| let x_800 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_800; |
| let x_463 : vec3<f32> = vec3<f32>(x_453.x, x_453.z, x_461.y); |
| let x_801 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_801; |
| let x_230 : i32 = obj.numbers[2u]; |
| let x_802 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_802; |
| let x_803 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_803; |
| let x_804 : i32 = obj.numbers[2u]; |
| obj.numbers[2u] = 0; |
| obj.numbers[2u] = x_804; |
| let x_464 : vec2<f32> = vec2<f32>(x_450.y, x_191.x); |
| let x_805 : f32 = color.y; |
| color.y = 0.0; |
| color.y = x_805; |
| let x_234 : f32 = color.y; |
| let x_806 : i32 = obj.numbers[2u]; |
| obj.numbers[2u] = 0; |
| obj.numbers[2u] = x_806; |
| let x_465 : vec2<f32> = vec2<f32>(x_463.x, x_185.x); |
| let x_807 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_807; |
| let x_808 : i32 = i_2; |
| i_2 = 0; |
| i_2 = x_808; |
| let x_466 : vec2<f32> = vec2<f32>(x_455.y, vec2<f32>().y); |
| let x_809 : i32 = i_2; |
| i_2 = 0; |
| i_2 = x_809; |
| color.y = (f32(x_230) + x_234); |
| let x_810 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_810; |
| } |
| let x_811 : i32 = i_2; |
| i_2 = 0; |
| i_2 = x_811; |
| let x_467 : vec2<f32> = vec2<f32>(x_191.x, x_191.x); |
| let x_812 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_812; |
| let x_238 : f32 = uv[0]; |
| let x_813 : vec3<f32> = color; |
| color = vec3<f32>(0.0, 0.0, 0.0); |
| color = x_813; |
| let x_814 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_814; |
| if ((x_238 > 0.75)) { |
| let x_815 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_815; |
| let x_245 : i32 = obj.numbers[3]; |
| let x_816 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_816; |
| let x_817 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_817; |
| let x_468 : vec3<f32> = vec3<f32>(x_467.x, x_467.x, x_467.x); |
| let x_818 : f32 = uv[0]; |
| uv[0] = 0.0; |
| uv[0] = x_818; |
| let x_819 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_819; |
| let x_249 : f32 = color.z; |
| let x_820 : vec3<f32> = color; |
| color = vec3<f32>(0.0, 0.0, 0.0); |
| color = x_820; |
| let x_469 : vec3<f32> = vec3<f32>(x_467.x, x_191.y, x_467.y); |
| let x_821 : f32 = color.z; |
| color.z = 0.0; |
| color.z = x_821; |
| let x_822 : i32 = obj.numbers[0u]; |
| obj.numbers[0u] = 0; |
| obj.numbers[0u] = x_822; |
| let x_470 : vec2<f32> = vec2<f32>(vec2<f32>().x, vec2<f32>().y); |
| let x_823 : f32 = color.z; |
| color.z = 0.0; |
| color.z = x_823; |
| color.z = (x_249 + f32(x_245)); |
| let x_824 : vec2<f32> = uv; |
| uv = vec2<f32>(0.0, 0.0); |
| uv = x_824; |
| let x_471 : vec2<f32> = vec2<f32>(x_470.y, x_470.y); |
| } |
| let x_825 : f32 = uv[0]; |
| uv[0] = 0.0; |
| uv[0] = x_825; |
| let x_472 : vec3<f32> = vec3<f32>(x_454.x, x_454.y, x_454.y); |
| let x_254 : i32 = obj.numbers[4]; |
| let x_826 : f32 = uv[0]; |
| uv[0] = 0.0; |
| uv[0] = x_826; |
| let x_827 : vec3<f32> = color; |
| color = vec3<f32>(0.0, 0.0, 0.0); |
| color = x_827; |
| let x_473 : vec3<f32> = vec3<f32>(x_446.y, x_453.x, x_453.x); |
| let x_828 : i32 = obj.numbers[4]; |
| obj.numbers[4] = 0; |
| obj.numbers[4] = x_828; |
| let x_474 : vec2<f32> = vec2<f32>(x_191.x, x_184.z); |
| let x_829 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_829; |
| let x_257 : f32 = color.y; |
| let x_830 : f32 = color.y; |
| color.y = 0.0; |
| color.y = x_830; |
| let x_475 : vec2<f32> = vec2<f32>(x_467.x, x_450.x); |
| let x_831 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_831; |
| let x_832 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_832; |
| let x_476 : vec2<f32> = vec2<f32>(x_451.z, x_460.y); |
| color.y = (x_257 + f32(x_254)); |
| let x_477 : vec3<f32> = vec3<f32>(vec2<f32>().x, x_472.x, vec2<f32>().y); |
| let x_833 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_833; |
| let x_834 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_834; |
| let x_478 : vec2<f32> = vec2<f32>(x_472.x, x_472.y); |
| let x_835 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_835; |
| let x_261 : f32 = uv.y; |
| let x_836 : i32 = i_2; |
| i_2 = 0; |
| i_2 = x_836; |
| let x_479 : vec3<f32> = vec3<f32>(vec2<f32>().y, x_454.y, vec2<f32>().x); |
| let x_837 : i32 = obj.numbers[0u]; |
| obj.numbers[0u] = 0; |
| obj.numbers[0u] = x_837; |
| let x_838 : f32 = color.y; |
| color.y = 0.0; |
| color.y = x_838; |
| let x_480 : vec3<f32> = vec3<f32>(x_446.x, x_446.x, vec2<f32>().y); |
| let x_839 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_839; |
| if ((x_261 > 0.25)) { |
| let x_481 : vec2<f32> = vec2<f32>(x_447.x, x_480.z); |
| let x_840 : vec3<f32> = color; |
| color = vec3<f32>(0.0, 0.0, 0.0); |
| color = x_840; |
| let x_267 : i32 = obj.numbers[5u]; |
| let x_841 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_841; |
| let x_842 : i32 = i_2; |
| i_2 = 0; |
| i_2 = x_842; |
| let x_843 : i32 = i_2; |
| i_2 = 0; |
| i_2 = x_843; |
| let x_270 : f32 = color.x; |
| let x_844 : f32 = uv[0]; |
| uv[0] = 0.0; |
| uv[0] = x_844; |
| let x_482 : vec3<f32> = vec3<f32>(x_455.x, x_475.y, x_455.y); |
| let x_845 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_845; |
| let x_846 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_846; |
| let x_847 : i32 = i_2; |
| i_2 = 0; |
| i_2 = x_847; |
| let x_483 : vec3<f32> = vec3<f32>(x_184.w, x_184.w, x_192.x); |
| let x_848 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_848; |
| color.x = (f32(x_267) + x_270); |
| let x_484 : vec3<f32> = vec3<f32>(x_454.y, x_450.x, x_454.y); |
| let x_849 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_849; |
| } |
| let x_850 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_850; |
| let x_485 : vec3<f32> = vec3<f32>(x_467.x, x_450.y, x_450.x); |
| let x_851 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_851; |
| let x_852 : i32 = obj.numbers[4]; |
| obj.numbers[4] = 0; |
| obj.numbers[4] = x_852; |
| let x_274 : f32 = uv.y; |
| let x_853 : i32 = obj.numbers[0u]; |
| obj.numbers[0u] = 0; |
| obj.numbers[0u] = x_853; |
| if ((x_274 > 0.5)) { |
| let x_854 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_854; |
| let x_486 : vec2<f32> = vec2<f32>(x_480.y, x_455.y); |
| let x_855 : f32 = color.y; |
| color.y = 0.0; |
| color.y = x_855; |
| let x_487 : vec2<f32> = vec2<f32>(x_449.z, x_449.y); |
| let x_856 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_856; |
| let x_280 : i32 = obj.numbers[6u]; |
| let x_857 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_857; |
| let x_858 : i32 = i_2; |
| i_2 = 0; |
| i_2 = x_858; |
| let x_859 : i32 = obj.numbers[4]; |
| obj.numbers[4] = 0; |
| obj.numbers[4] = x_859; |
| let x_488 : vec2<f32> = vec2<f32>(x_473.z, x_473.y); |
| let x_283 : f32 = color.y; |
| let x_860 : vec2<f32> = uv; |
| uv = vec2<f32>(0.0, 0.0); |
| uv = x_860; |
| let x_861 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_861; |
| let x_489 : vec2<f32> = vec2<f32>(x_475.y, x_475.x); |
| let x_862 : i32 = obj.numbers[6u]; |
| obj.numbers[6u] = 0; |
| obj.numbers[6u] = x_862; |
| let x_863 : i32 = obj.numbers[6u]; |
| obj.numbers[6u] = 0; |
| obj.numbers[6u] = x_863; |
| let x_490 : vec2<f32> = vec2<f32>(x_480.z, x_480.z); |
| let x_864 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_864; |
| color.y = (f32(x_280) + x_283); |
| let x_865 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_865; |
| let x_491 : vec2<f32> = vec2<f32>(vec3<f32>(1.0, 2.0, 3.0).y, x_454.x); |
| let x_866 : f32 = color.y; |
| color.y = 0.0; |
| color.y = x_866; |
| } |
| let x_492 : vec2<f32> = vec2<f32>(x_455.y, x_455.y); |
| let x_867 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_867; |
| let x_287 : f32 = uv.y; |
| let x_868 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_868; |
| let x_493 : vec2<f32> = vec2<f32>(x_475.x, x_475.y); |
| let x_869 : f32 = uv[0]; |
| uv[0] = 0.0; |
| uv[0] = x_869; |
| let x_870 : f32 = color.y; |
| color.y = 0.0; |
| color.y = x_870; |
| let x_494 : vec3<f32> = vec3<f32>(x_191.x, x_191.y, x_191.y); |
| let x_871 : i32 = obj.numbers[4]; |
| obj.numbers[4] = 0; |
| obj.numbers[4] = x_871; |
| if ((x_287 > 0.75)) { |
| let x_872 : vec3<f32> = color; |
| color = vec3<f32>(0.0, 0.0, 0.0); |
| color = x_872; |
| let x_873 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_873; |
| let x_495 : vec3<f32> = vec3<f32>(x_192.y, x_192.x, x_192.y); |
| let x_874 : vec3<f32> = color; |
| color = vec3<f32>(0.0, 0.0, 0.0); |
| color = x_874; |
| let x_293 : i32 = obj.numbers[7]; |
| let x_875 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_875; |
| let x_496 : vec3<f32> = vec3<f32>(x_475.x, x_467.y, x_467.x); |
| let x_876 : f32 = color.y; |
| color.y = 0.0; |
| color.y = x_876; |
| let x_497 : vec2<f32> = vec2<f32>(x_477.x, x_461.y); |
| let x_877 : i32 = obj.numbers[0u]; |
| obj.numbers[0u] = 0; |
| obj.numbers[0u] = x_877; |
| let x_878 : f32 = color.y; |
| color.y = 0.0; |
| color.y = x_878; |
| let x_498 : vec3<f32> = vec3<f32>(x_478.x, x_478.y, x_478.x); |
| let x_879 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_879; |
| let x_296 : f32 = color.z; |
| let x_880 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_880; |
| let x_499 : vec2<f32> = vec2<f32>(x_184.x, x_184.y); |
| let x_881 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_881; |
| let x_882 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_882; |
| let x_883 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_883; |
| let x_500 : vec3<f32> = vec3<f32>(x_499.y, x_499.y, x_494.z); |
| let x_884 : f32 = color.z; |
| color.z = 0.0; |
| color.z = x_884; |
| color.z = (f32(x_293) + x_296); |
| let x_885 : f32 = color.y; |
| color.y = 0.0; |
| color.y = x_885; |
| let x_501 : vec2<f32> = vec2<f32>(x_453.x, x_453.z); |
| let x_886 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_886; |
| } |
| let x_887 : i32 = i_2; |
| i_2 = 0; |
| i_2 = x_887; |
| let x_502 : vec2<f32> = vec2<f32>(x_451.y, x_192.y); |
| let x_888 : vec2<f32> = uv; |
| uv = vec2<f32>(0.0, 0.0); |
| uv = x_888; |
| let x_301 : i32 = obj.numbers[8]; |
| let x_889 : i32 = i_2; |
| i_2 = 0; |
| i_2 = x_889; |
| let x_503 : vec2<f32> = vec2<f32>(x_185.x, x_451.z); |
| let x_890 : i32 = obj.numbers[8]; |
| obj.numbers[8] = 0; |
| obj.numbers[8] = x_890; |
| let x_891 : f32 = color.y; |
| color.y = 0.0; |
| color.y = x_891; |
| let x_504 : vec2<f32> = vec2<f32>(x_453.y, vec2<f32>().x); |
| let x_892 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_892; |
| let x_505 : vec3<f32> = vec3<f32>(x_504.x, x_504.y, x_504.x); |
| let x_893 : f32 = color.z; |
| color.z = 0.0; |
| color.z = x_893; |
| let x_304 : f32 = color.z; |
| let x_894 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_894; |
| let x_506 : vec2<f32> = vec2<f32>(x_493.x, x_492.x); |
| let x_895 : i32 = obj.numbers[4]; |
| obj.numbers[4] = 0; |
| obj.numbers[4] = x_895; |
| let x_896 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_896; |
| let x_507 : vec2<f32> = vec2<f32>(x_461.x, x_447.x); |
| let x_897 : f32 = color.y; |
| color.y = 0.0; |
| color.y = x_897; |
| color.z = (x_304 + f32(x_301)); |
| let x_898 : vec2<f32> = uv; |
| uv = vec2<f32>(0.0, 0.0); |
| uv = x_898; |
| let x_899 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_899; |
| let x_508 : vec3<f32> = vec3<f32>(x_461.y, x_461.x, x_506.y); |
| let x_900 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_900; |
| let x_308 : f32 = uv.x; |
| let x_901 : f32 = color.y; |
| color.y = 0.0; |
| color.y = x_901; |
| let x_509 : vec3<f32> = vec3<f32>(x_503.y, x_503.x, x_448.z); |
| let x_902 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_902; |
| let x_310 : f32 = uv.y; |
| let x_903 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_903; |
| let x_904 : f32 = color.z; |
| color.z = 0.0; |
| color.z = x_904; |
| let x_510 : vec3<f32> = vec3<f32>(vec3<f32>(1.0, 2.0, 3.0).y, x_485.y, x_485.z); |
| let x_905 : f32 = color.z; |
| color.z = 0.0; |
| color.z = x_905; |
| let x_906 : i32 = i_2; |
| i_2 = 0; |
| i_2 = x_906; |
| let x_511 : vec2<f32> = vec2<f32>(x_485.z, x_485.y); |
| let x_907 : vec3<f32> = color; |
| color = vec3<f32>(0.0, 0.0, 0.0); |
| color = x_907; |
| let x_908 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_908; |
| let x_512 : vec3<f32> = vec3<f32>(x_455.y, x_455.y, x_455.y); |
| let x_909 : i32 = obj.numbers[4]; |
| obj.numbers[4] = 0; |
| obj.numbers[4] = x_909; |
| if ((abs((x_308 - x_310)) < 0.25)) { |
| let x_910 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_910; |
| let x_911 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_911; |
| let x_513 : vec3<f32> = vec3<f32>(x_505.z, x_505.x, x_448.x); |
| let x_912 : i32 = obj.numbers[8]; |
| obj.numbers[8] = 0; |
| obj.numbers[8] = x_912; |
| let x_317 : i32 = obj.numbers[9u]; |
| let x_514 : vec3<f32> = vec3<f32>(x_474.y, x_474.y, x_474.y); |
| let x_913 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_913; |
| let x_320 : f32 = color.x; |
| let x_914 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_914; |
| let x_515 : vec2<f32> = vec2<f32>(x_502.x, x_502.y); |
| let x_915 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_915; |
| let x_916 : vec3<f32> = color; |
| color = vec3<f32>(0.0, 0.0, 0.0); |
| color = x_916; |
| let x_516 : vec2<f32> = vec2<f32>(x_452.x, x_452.x); |
| let x_917 : vec2<f32> = uv; |
| uv = vec2<f32>(0.0, 0.0); |
| uv = x_917; |
| let x_918 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_918; |
| let x_517 : vec3<f32> = vec3<f32>(vec2<f32>().x, vec2<f32>().x, vec2<f32>().y); |
| color.x = (f32(x_317) + x_320); |
| let x_919 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_919; |
| let x_518 : vec3<f32> = vec3<f32>(x_480.y, x_508.x, x_480.x); |
| let x_920 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_920; |
| } |
| let x_921 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_921; |
| let x_325 : vec3<f32> = color; |
| let x_922 : f32 = uv[0]; |
| uv[0] = 0.0; |
| uv[0] = x_922; |
| let x_519 : vec3<f32> = vec3<f32>(x_447.x, x_446.x, x_446.y); |
| let x_326 : vec3<f32> = normalize(x_325); |
| let x_923 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_923; |
| let x_924 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_924; |
| let x_925 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_925; |
| let x_926 : f32 = color.y; |
| color.y = 0.0; |
| color.y = x_926; |
| let x_520 : vec2<f32> = vec2<f32>(x_506.y, x_519.y); |
| let x_927 : f32 = color.y; |
| color.y = 0.0; |
| color.y = x_927; |
| let x_330 : vec4<f32> = vec4<f32>(x_326.x, x_326.y, x_326.z, 1.0); |
| let x_928 : f32 = uv.y; |
| uv.y = 0.0; |
| uv.y = x_928; |
| let x_521 : vec3<f32> = vec3<f32>(vec3<f32>(1.0, 2.0, 3.0).y, vec3<f32>(1.0, 2.0, 3.0).y, x_520.y); |
| let x_929 : f32 = uv.x; |
| uv.x = 0.0; |
| uv.x = x_929; |
| x_GLF_color = x_330; |
| let x_930 : QuicksortObject = obj; |
| obj = QuicksortObject(array<i32, 10u>(0, 0, 0, 0, 0, 0, 0, 0, 0, 0)); |
| obj = x_930; |
| let x_522 : vec3<f32> = vec3<f32>(x_330.w, x_330.y, x_493.x); |
| let x_931 : f32 = color.x; |
| color.x = 0.0; |
| color.x = x_931; |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @stage(fragment) |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |