| #include <metal_stdlib> | |
| using namespace metal; | |
| struct tint_module_vars_struct { | |
| thread float4* gl_Position; | |
| }; | |
| struct main_out { | |
| float4 gl_Position; | |
| }; | |
| struct main_outputs { | |
| float4 main_out_gl_Position [[position]]; | |
| }; | |
| void main_1(tint_module_vars_struct tint_module_vars) { | |
| (*tint_module_vars.gl_Position) = float4(0.0f); | |
| } | |
| main_out main_inner(tint_module_vars_struct tint_module_vars) { | |
| main_1(tint_module_vars); | |
| return main_out{.gl_Position=(*tint_module_vars.gl_Position)}; | |
| } | |
| vertex main_outputs v() { | |
| thread float4 gl_Position = 0.0f; | |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.gl_Position=(&gl_Position)}; | |
| main_outputs tint_wrapper_result = {}; | |
| tint_wrapper_result.main_out_gl_Position = main_inner(tint_module_vars).gl_Position; | |
| return tint_wrapper_result; | |
| } |