blob: 4d86a871b356d2111bde4630ff949f7fb42ca3d7 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uniform highp sampler2D t_s;
void tint_symbol() {
vec4 res = textureGather(t_s, vec2(0.0f), 1);
}
void main() {
tint_symbol();
return;
}