// flags: --hlsl_shader_model 62 | |
enable f16; | |
var<private> t : f16; | |
fn m() -> mat3x4<f16> { | |
t = t + 1.0h; | |
return mat3x4<f16>(1.0h, 2.0h, 3.0h, 4.0h, | |
5.0h, 6.0h, 7.0h, 8.0h, | |
9.0h, 10.0h, 11.0h, 12.0h); | |
} | |
fn f() { | |
var v : mat3x4<f32> = mat3x4<f32>(m()); | |
} |