blob: 37dc463b4edc8acb55f2627db208734c2da0eec8 [file] [log] [blame]
// flags: --hlsl_shader_model 62
enable f16;
var<private> t : f32;
fn m() -> mat3x4<f32> {
t = t + 1.0f;
return mat3x4<f32>(1.0f, 2.0f, 3.0f, 4.0f,
5.0f, 6.0f, 7.0f, 8.0f,
9.0f, 10.0f, 11.0f, 12.0f);
}
fn f() {
var v : mat3x4<f16> = mat3x4<f16>(m());
}