| # Copyright 2018 The Dawn & Tint Authors | |
| # | |
| # Redistribution and use in source and binary forms, with or without | |
| # modification, are permitted provided that the following conditions are met: | |
| # | |
| # 1. Redistributions of source code must retain the above copyright notice, this | |
| # list of conditions and the following disclaimer. | |
| # | |
| # 2. Redistributions in binary form must reproduce the above copyright notice, | |
| # this list of conditions and the following disclaimer in the documentation | |
| # and/or other materials provided with the distribution. | |
| # | |
| # 3. Neither the name of the copyright holder nor the names of its | |
| # contributors may be used to endorse or promote products derived from | |
| # this software without specific prior written permission. | |
| # | |
| # THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" | |
| # AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | |
| # IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | |
| # DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE | |
| # FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL | |
| # DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | |
| # SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | |
| # CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, | |
| # OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| # OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| import("//build_overrides/build.gni") | |
| import("dawn_overrides_with_defaults.gni") | |
| if (build_with_chromium) { | |
| import("//build/config/ozone.gni") | |
| import("//build/config/sanitizers/sanitizers.gni") | |
| dawn_use_x11 = ozone_platform_x11 | |
| dawn_use_wayland = false | |
| } else { | |
| declare_args() { | |
| # Whether Dawn should enable X11 support. | |
| dawn_use_x11 = is_linux && !is_chromeos | |
| dawn_use_wayland = false | |
| } | |
| } | |
| # Enable the compilation for UWP | |
| dawn_is_winuwp = is_win && target_os == "winuwp" | |
| dawn_use_windows_ui = is_win | |
| declare_args() { | |
| dawn_tests_use_angle = true | |
| # Enables SwiftShader as the fallback adapter. Requires dawn_swiftshader_dir | |
| # to be set to take effect. | |
| # TODO(dawn:1536): Enable SwiftShader for Android. | |
| dawn_use_swiftshader = !is_android && !is_ios | |
| # Whether we allow building DXC. | |
| # DXC requires SM6.0+ which is blocklisted on x86. | |
| # See crbug.com/tint/1753. | |
| dawn_use_built_dxc = is_win && target_cpu != "x86" | |
| # Whether to build Dawn's NodeJS bindings | |
| dawn_build_node_bindings = false | |
| } | |
| declare_args() { | |
| # Enable Dawn's ASSERTs even in release builds | |
| dawn_always_assert = false | |
| # Should the Dawn static libraries be fully linked vs. GN's default of | |
| # treating them as source sets. This is useful for people using Dawn | |
| # standalone to produce static libraries to use in their projects. | |
| dawn_complete_static_libs = false | |
| # Enables the compilation of Dawn's D3D11 backend | |
| dawn_enable_d3d11 = is_win | |
| # Enables the compilation of Dawn's D3D12 backend | |
| dawn_enable_d3d12 = is_win | |
| # Enables the compilation of Dawn's Metal backend | |
| dawn_enable_metal = is_mac || is_ios | |
| # Enables the compilation of Dawn's Null backend | |
| # (required for unittests, obviously non-conformant) | |
| dawn_enable_null = true | |
| # Enables the compilation of Dawn's OpenGL backend | |
| # (best effort, non-conformant) | |
| dawn_enable_desktop_gl = is_linux && !is_chromeos | |
| # Enables the compilation of Dawn's OpenGLES backend | |
| # (WebGPU/Compat subset) | |
| # Disables OpenGLES when compiling for UWP, since UWP only supports d3d | |
| dawn_enable_opengles = | |
| (is_linux && !is_chromeos) || (is_win && !dawn_is_winuwp) || is_android | |
| # Enables the compilation of Dawn's Vulkan backend | |
| # Disables vulkan when compiling for UWP, since UWP only supports d3d | |
| dawn_enable_vulkan = is_linux || is_chromeos || (is_win && !dawn_is_winuwp) || | |
| is_fuchsia || is_android || dawn_use_swiftshader | |
| # Enables error injection for faking failures to native API calls | |
| dawn_enable_error_injection = | |
| is_debug || (build_with_chromium && use_fuzzing_engine) | |
| } | |
| # GN does not allow reading a variable defined in the same declare_args(). | |
| # Put them in two separate declare_args() when setting the value of one | |
| # argument based on another. | |
| declare_args() { | |
| # Uses our built version of the Vulkan validation layers | |
| dawn_enable_vulkan_validation_layers = | |
| dawn_enable_vulkan && ((is_linux && !is_chromeos) || is_win || is_mac) | |
| # Uses our built version of the Vulkan loader on platforms where we can't | |
| # assume to have one present at the system level. | |
| dawn_enable_vulkan_loader = | |
| dawn_enable_vulkan && (is_mac || (is_linux && !is_android)) | |
| # Disable SPIR-V validation on Android because it adds a significant amount | |
| # to the binary size, and Tint's output should be well-formed. | |
| dawn_enable_spirv_validation = dawn_enable_vulkan && !is_android | |
| } | |
| # UWP only supports CoreWindow for windowing | |
| dawn_supports_glfw_for_windowing = | |
| (is_win && !dawn_is_winuwp) || (is_linux && !is_chromeos) || is_mac | |
| # Much of the GL backend code is shared, so define a convenience var. | |
| dawn_enable_opengl = dawn_enable_opengles || dawn_enable_desktop_gl |