commit | 7431c9d182e23dd3e2c5abb957e47445911d16e5 | [log] [tgz] |
---|---|---|
author | Le Hoang Quyen <lehoangquyen@chromium.org> | Wed Aug 23 23:07:50 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Aug 23 23:07:50 2023 +0000 |
tree | 0845f5c4254b534055d4b9b644d4938bc8b764b5 | |
parent | 3ec729a1e8329b107efbdaf43850c792331fcb36 [diff] |
Added MultiPlanarFormatExtendedUsages feature. This feature allows: - Creating multiplanar textures without importing external image. - Including CopyDst as texture's usage. - Copy per-plane data between texture and buffer. In future this feature would allow: - Using the texture as render target. - Copy per-plane data between textures. This is useful for Chrome to be able to use a multiplanar shared image with SwiftShader. Chrome emulates the support by creating "shadow" WGPUTexture to copy/from the shared image. The WGPUTexture needs to be multiplanar formatted. Bug: dawn:1923 Bug: chromium:1467566 Change-Id: I00674c41a59cb3b39a39194520c470662efd56ae Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/148000 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Quyen Le <lehoangquyen@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.