| struct buf0 { |
| injectionSwitch : vec2<f32>, |
| } |
| |
| var<private> gl_FragCoord : vec4<f32>; |
| |
| @group(0) @binding(0) var<uniform> x_6 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| loop { |
| var x_45 : bool; |
| var x_48 : i32; |
| var x_49 : i32; |
| var x_46 : bool; |
| var x_115 : i32; |
| var x_116 : i32; |
| var x_45_phi : bool; |
| var x_48_phi : i32; |
| var x_50_phi : i32; |
| var x_52_phi : i32; |
| var x_111_phi : i32; |
| var x_112_phi : bool; |
| var x_115_phi : i32; |
| var x_118_phi : i32; |
| var x_120_phi : i32; |
| var x_161_phi : i32; |
| let x_40 : f32 = x_6.injectionSwitch.x; |
| let x_41 : bool = (x_40 < -1.0); |
| x_45_phi = false; |
| x_48_phi = 0; |
| x_50_phi = 0; |
| x_52_phi = 0; |
| loop { |
| var x_62 : i32; |
| var x_65 : i32; |
| var x_66 : i32; |
| var x_63 : i32; |
| var x_53 : i32; |
| var x_62_phi : i32; |
| var x_65_phi : i32; |
| var x_67_phi : i32; |
| var x_51_phi : i32; |
| var x_49_phi : i32; |
| var x_46_phi : bool; |
| x_45 = x_45_phi; |
| x_48 = x_48_phi; |
| let x_50 : i32 = x_50_phi; |
| let x_52 : i32 = x_52_phi; |
| let x_55 : f32 = gl_FragCoord.y; |
| x_111_phi = x_48; |
| x_112_phi = x_45; |
| if ((x_52 < select(100, 10, (x_55 > -1.0)))) { |
| } else { |
| break; |
| } |
| x_62_phi = x_48; |
| x_65_phi = x_50; |
| x_67_phi = 0; |
| loop { |
| var x_97 : i32; |
| var x_68 : i32; |
| var x_66_phi : i32; |
| x_62 = x_62_phi; |
| x_65 = x_65_phi; |
| let x_67 : i32 = x_67_phi; |
| x_51_phi = x_65; |
| x_49_phi = x_62; |
| x_46_phi = x_45; |
| if ((x_67 < 2)) { |
| } else { |
| break; |
| } |
| loop { |
| var x_78 : bool; |
| var x_86_phi : i32; |
| var x_97_phi : i32; |
| var x_98_phi : bool; |
| let x_77 : f32 = gl_FragCoord.x; |
| x_78 = (x_77 < -1.0); |
| if (!((x_40 < 0.0))) { |
| if (x_78) { |
| x_66_phi = 0; |
| break; |
| } |
| x_86_phi = 1; |
| loop { |
| var x_87 : i32; |
| let x_86 : i32 = x_86_phi; |
| x_97_phi = x_65; |
| x_98_phi = false; |
| if ((x_86 < 3)) { |
| } else { |
| break; |
| } |
| if (x_78) { |
| continue; |
| } |
| if ((x_86 > 0)) { |
| x_97_phi = 1; |
| x_98_phi = true; |
| break; |
| } |
| |
| continuing { |
| x_87 = (x_86 + 1); |
| x_86_phi = x_87; |
| } |
| } |
| x_97 = x_97_phi; |
| let x_98 : bool = x_98_phi; |
| x_66_phi = x_97; |
| if (x_98) { |
| break; |
| } |
| } |
| x_66_phi = 0; |
| break; |
| } |
| x_66 = x_66_phi; |
| x_63 = bitcast<i32>((x_62 + x_66)); |
| if (x_41) { |
| loop { |
| if (x_41) { |
| } else { |
| break; |
| } |
| |
| continuing { |
| let x_105 : f32 = f32(x_52); |
| x_GLF_color = vec4<f32>(x_105, x_105, x_105, x_105); |
| } |
| } |
| x_51_phi = x_66; |
| x_49_phi = x_63; |
| x_46_phi = true; |
| break; |
| } |
| |
| continuing { |
| x_68 = (x_67 + 1); |
| x_62_phi = x_63; |
| x_65_phi = x_66; |
| x_67_phi = x_68; |
| } |
| } |
| let x_51 : i32 = x_51_phi; |
| x_49 = x_49_phi; |
| x_46 = x_46_phi; |
| x_111_phi = x_49; |
| x_112_phi = x_46; |
| if (x_46) { |
| break; |
| } |
| if (!(x_41)) { |
| x_111_phi = x_49; |
| x_112_phi = x_46; |
| break; |
| } |
| |
| continuing { |
| x_53 = (x_52 + 1); |
| x_45_phi = x_46; |
| x_48_phi = x_49; |
| x_50_phi = x_51; |
| x_52_phi = x_53; |
| } |
| } |
| let x_111 : i32 = x_111_phi; |
| let x_112 : bool = x_112_phi; |
| if (x_112) { |
| break; |
| } |
| x_115_phi = x_111; |
| x_118_phi = 0; |
| x_120_phi = 0; |
| loop { |
| var x_154 : i32; |
| var x_121 : i32; |
| var x_119_phi : i32; |
| x_115 = x_115_phi; |
| let x_118 : i32 = x_118_phi; |
| let x_120 : i32 = x_120_phi; |
| let x_123 : f32 = x_6.injectionSwitch.y; |
| x_161_phi = x_115; |
| if ((x_120 < i32((x_123 + 1.0)))) { |
| } else { |
| break; |
| } |
| loop { |
| var x_135 : bool; |
| var x_143_phi : i32; |
| var x_154_phi : i32; |
| var x_155_phi : bool; |
| let x_134 : f32 = gl_FragCoord.x; |
| x_135 = (x_134 < -1.0); |
| if (!((x_40 < 0.0))) { |
| if (x_135) { |
| x_119_phi = 0; |
| break; |
| } |
| x_143_phi = 1; |
| loop { |
| var x_144 : i32; |
| let x_143 : i32 = x_143_phi; |
| x_154_phi = x_118; |
| x_155_phi = false; |
| if ((x_143 < 3)) { |
| } else { |
| break; |
| } |
| if (x_135) { |
| continue; |
| } |
| if ((x_143 > 0)) { |
| x_154_phi = 1; |
| x_155_phi = true; |
| break; |
| } |
| |
| continuing { |
| x_144 = (x_143 + 1); |
| x_143_phi = x_144; |
| } |
| } |
| x_154 = x_154_phi; |
| let x_155 : bool = x_155_phi; |
| x_119_phi = x_154; |
| if (x_155) { |
| break; |
| } |
| } |
| x_119_phi = 0; |
| break; |
| } |
| var x_119 : i32; |
| x_119 = x_119_phi; |
| x_116 = bitcast<i32>((x_115 + x_119)); |
| if (select(x_41, false, !(x_41))) { |
| x_161_phi = x_116; |
| break; |
| } |
| |
| continuing { |
| x_121 = (x_120 + 1); |
| x_115_phi = x_116; |
| x_118_phi = x_119; |
| x_120_phi = x_121; |
| } |
| } |
| let x_161 : i32 = x_161_phi; |
| if ((x_161 == 4)) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| break; |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out { |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| return main_out(x_GLF_color); |
| } |