[tint][hlsl] Only polyfill trunc on FXC

The HLSL polyfill for trunc was added in:
https://dawn-review.googlesource.com/c/dawn/+/125420
to work around an FXC bug, but causes issues on newer Intel devices
using DXC, which have different flushing to zero behavior for subnormals
(see https://crbug.com/42251226), which then affects the polyfill of
remainder causing incorrect values for some f16 cases.

We can avoid this affecting remainder on Intel by limiting the polyfill
of trunc to FXC where it's actually needed.

As a follow up we should confirm whether there is a driver issue on
Intel that still needs to be covered by a new CTS test for use of
floor/ceil directly in WGSL.

Bug: 390458364
Change-Id: I79aec18393afa19f3c9047dd3ecaed0d6a6a6964
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/302655
Reviewed-by: dan sinclair <dsinclair@chromium.org>
Commit-Queue: Natalie Chouinard <chouinard@google.com>
38 files changed
tree: dc037591da9e3e26fcdf2175859f559a43b79af7
  1. .github/
  2. .vscode/
  3. agents/
  4. build_overrides/
  5. docs/
  6. generator/
  7. include/
  8. infra/
  9. scripts/
  10. src/
  11. test/
  12. third_party/
  13. tools/
  14. webgpu-cts/
  15. .bazelrc
  16. .clang-format
  17. .clang-format-ignore
  18. .clang-tidy
  19. .git-blame-ignore-revs
  20. .gitattributes
  21. .gitignore
  22. .gitmodules
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  24. .style.yapf
  25. .vpython3
  26. AUTHORS
  27. BUILD.bazel
  28. BUILD.gn
  29. CMakeLists.txt
  30. CMakeSettings.json
  31. CODE_OF_CONDUCT.md
  32. codereview.settings
  33. CONTRIBUTING.md
  34. CPPLINT.cfg
  35. DEPS
  36. DIR_METADATA
  37. go.mod
  38. go.sum
  39. go_presubmit_support.py
  40. LICENSE
  41. OWNERS
  42. PRESUBMIT.py
  43. README.chromium
  44. README.md
  45. unsafe_buffers_paths.txt
  46. WATCHLISTS
  47. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

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User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

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