#include <metal_stdlib> | |
using namespace metal; | |
struct VertexOutputs { | |
float4 position; | |
}; | |
struct tint_symbol_1 { | |
float4 position [[position]]; | |
}; | |
VertexOutputs tint_symbol_inner() { | |
VertexOutputs const tint_symbol_2 = VertexOutputs{.position=float4(1.0f, 2.0f, 3.0f, 4.0f)}; | |
return tint_symbol_2; | |
} | |
vertex tint_symbol_1 tint_symbol() { | |
VertexOutputs const inner_result = tint_symbol_inner(); | |
tint_symbol_1 wrapper_result = {}; | |
wrapper_result.position = inner_result.position; | |
return wrapper_result; | |
} | |