blob: 77dd4d2ba5106250c1a59ab0ed45656e6f8d974d [file] [log] [blame]
@group(0) @binding(0) var sampled_textures : binding_array<texture_2d<f32>, 4>;
@fragment fn fs() {
do_texture_load(sampled_textures[0]);
}
fn do_texture_load(t : texture_2d<f32>) {
let texture_load = textureLoad(t, vec2(0, 0), 0);
}