blob: 8abf789e29a594089c7fbbe9da21c5bef47c00a3 [file] [log] [blame]
@group(0) @binding(0) var sampled_textures : binding_array<texture_2d<f32>, 4>;
@fragment
fn fs() {
do_texture_load(sampled_textures[0]);
}
fn do_texture_load(t : texture_2d<f32>) {
let texture_load = textureLoad(t, vec2(0, 0), 0);
}